July 16, 200223 yr Are you looking for one, or already have one?There are a number of Cats available out there. In addition to the Abacus payware version, there's:http://www.supercatalina.com/download.htmhttp://www.incantisuweb.com/aircraft2k/fairc_03.aspand apparently one at flightsim.com (not a site I frequent).
July 16, 200223 yr Here's a photo of a Duck that I took out at Planes of Fame located at KCNO. I saw this bird fly a few months ago. I have quite a few photos of it. Eventually I will finish my photo walk-around.[http://ftp.avsim.com/dcforum/User_files/3d34929a58143f73.jpg]Jim
July 16, 200223 yr I guess I'm the one who created Heather's other Cfg.I got it to float and roll, but i'm not happy with the flight dynamics. I have no problems with it being shared... I'd just like a copy if anyone updates the airfile to something better..I'll send anyone a copy if you email me [email protected] Fun
July 17, 200223 yr Ok, I'm game. Send me what you have and I'll see if I can get her to fly right. Had some experience here, but I ain't no Steve Small, so don't expect miracles.Jim
July 17, 200223 yr Well, of all the Duck dynamics that arrived in my email box today (five), the result was that three sank (one horribly) one sat nicely in the water but flew like a demented parrot and one flew well but sat up like a hungry bird in the nest.So my money - to date - is on Mike Kelley's airfile and cfg file, with the following change to the cfg (taken from one of the others, no author known, not my own work) replacing the contact section:(contact_points) (...replace with square brackets, of course)//0 Class//1 Longitudinal Position (feet)//2 Lateral Position (feet)//3 Vertical Position (feet)//4 Impact Damage Threshold (Feet Per Minute)//5 Brake Map (0=None, 1=Left, 2=Right)//6 Wheel Radius (feet)//7 Steer Angle (degrees)//8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio//10 Damping Ratio / Water Rudder Effectiveness (0=Undamped, 1=Critically Damped) / 1.0 = normal//11 Extension Time (seconds)//12 Retraction Time (seconds)//13 Sound Type//14 Airspeed limit for retraction (KIAS)//15 Airspeed that gear gets damage at(KIAS)point.0= 1.000, -11.000, 0.000, -5.870, 1600.000, 0.000, 0.520, 30.000, 0.380, 2.500, 1.640, 5.000, 5.000, 1.000, 0.000, 0.000point.1= 1.000, 1.830, -5.000, -8.800, 1800.000, 1.000, 0.520, 0.000, 0.340, 2.500, 1.000, 5.000, 5.000, 2.000, 0.000, 0.000point.2= 1.000, 1.830, 5.000, -8.800, 1800.000, 2.000, 0.520, 0.000, 0.340, 2.500, 1.000, 5.000, 5.000, 3.000, 0.000, 0.000point.3= 4.000, -10.000, 0.000, -5.000, 6000.000, 0.000, 0.000, 30.000, 0.450, 2.500, 0.650, 0.000, 0.000, 1.000, 0.000, 0.000point.4= 4.000, 6.000, -2.500, -5.670, 6000.000, 0.000, 0.000, 0.000, 0.950, 2.500, 0.650, 0.000, 0.000, 2.000, 0.000, 0.000point.5= 4.000, 6.000, 2.500, -5.670, 6000.000, 0.000, 0.000, 0.000, 0.950, 2.500, 0.650, 0.000, 0.000, 2.000, 0.000, 0.000point.6= 4.000, 1.250, -8.330, -5.250, 6000.000, 0.000, 0.000, 0.000, 0.750, 2.500, 0.650, 0.000, 0.000, 3.000, 0.000, 0.000point.7= 4.000, 1.250, 8.330, -5.250, 6000.000, 0.000, 0.000, 0.000, 0.750, 2.500, 0.650, 0.000, 0.000, 3.000, 0.000, 0.000point.8= 2.000, 0.000, -8.330, -1.500, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000point.9= 2.000, 0.000, 8.330, -1.500, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000point.10= 2.000, -12.170, 0.000, 0.000, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000static_pitch= 10.500static_cg_height= 6.100Clear as mud? You'll have to badger Mike for his airfile ... no copyrights being breached here!Mark "Dark Moment" BeaumontP.S. And this is a BIG P.S. .... Mike, after further testing, I find that your AIRCRAFT.CFG, with the changes above (which may be irrelevant for all I know) enables the Wheel version to fly both from airports and to land in and take off from water! So no need for both versions in my folder, at least! It's fun to have a truly universal Duck! I have two liveries, so thanks for getting my Ducks in a row (groan ...)http://www.swiremariners.com/cxkaitak.htmlhttp://www.swiremariners.com/cxkaitakv3.jpg _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
July 17, 200223 yr Thanks, Heather! :D One question only - which of the four files should I use? :-shyCheers,
July 17, 200223 yr My view would be - as per my post above - to use the one from Mike Kelley but change the contacts section to get your Duck sitting right. Just my opinion, of course. But using that file, you can use one aircraft for float and wheel (the wheel version).Mark "Dark Moment" Beaumonthttp://www.swiremariners.com/cxkaitak.htmlhttp://www.swiremariners.com/cxkaitakv3.jpg _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
July 17, 200223 yr Sure would appreciate it if you could send those files to [email protected] thanks, and keep em flying...Jeff
July 18, 200223 yr be with you in just a moment Jeff. Doing some final tweaking on the contact points then I'll get something off to you.I apparently sent out a lot of garbage earlier (very enbarrassing) so this time, once everything looks good (almost there), I'll send you all the cgf files from the plane I am actually using with very satisfactory success.Give me a few minutes.ThanksHeather
July 18, 200223 yr No...Thank you Heather. I really appreciate it very much...btw what panel are you using? I thought about using either the Stearman panel or the Swordfish panel, unless someone can give me other suggestions.Keep em flyingJeff
July 18, 200223 yr Dang nab it...I got to remember to not type my name otherwise I get a double post...Keep em flying...
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