October 18, 200817 yr Quick question, which texture file handles the cockpit glass shine when viewed externally?Thanks! Ark -------------------------- I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3
October 18, 200817 yr Author Bump Ark -------------------------- I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3
October 18, 200817 yr >Quick question, which texture file handles the cockpit glass>shine when viewed externally?>>Thanks!PMDG_Glass* textures ;-)It works a bit different as FS9...- Alpha channel from the base texture- Specular texture and the alpha channel which controls the specular intensity and colour effects.http://i5.photobucket.com/albums/y156/awf1/sign.jpg André
October 19, 200817 yr Author >>Quick question, which texture file handles the cockpit>glass>>shine when viewed externally?>>>>Thanks!>>PMDG_Glass* textures ;-)>>It works a bit different as FS9...>>- Alpha channel from the base texture>- Specular texture and the alpha channel which controls the>specular intensity and colour effects.>>http://i5.photobucket.com/albums/y156/awf1/sign.jpgThanks, Andre. There are 3 different glass textures though. I just want to know which specific one controls the shine. :) Ark -------------------------- I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3
October 19, 200817 yr Besides what is done via the model (3dsmax or other 3d program) its the alpha channel from the base glass texture (grey values)...The speculair map is great to created a dynamic more effect :-)The transparency of the glass texture is set via the model...Cheers, http://i5.photobucket.com/albums/y156/awf1/sign.jpg André
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