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Arklight1

Texture question (MD-11)...

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Quick question, which texture file handles the cockpit glass shine when viewed externally?Thanks!

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>Quick question, which texture file handles the cockpit glass>shine when viewed externally?>>Thanks!PMDG_Glass* textures ;-)It works a bit different as FS9...- Alpha channel from the base texture- Specular texture and the alpha channel which controls the specular intensity and colour effects.http://i5.photobucket.com/albums/y156/awf1/sign.jpg

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>>Quick question, which texture file handles the cockpit>glass>>shine when viewed externally?>>>>Thanks!>>PMDG_Glass* textures ;-)>>It works a bit different as FS9...>>- Alpha channel from the base texture>- Specular texture and the alpha channel which controls the>specular intensity and colour effects.>>http://i5.photobucket.com/albums/y156/awf1/sign.jpgThanks, Andre. There are 3 different glass textures though. I just want to know which specific one controls the shine. :)

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Besides what is done via the model (3dsmax or other 3d program) its the alpha channel from the base glass texture (grey values)...The speculair map is great to created a dynamic more effect :-)The transparency of the glass texture is set via the model...Cheers, http://i5.photobucket.com/albums/y156/awf1/sign.jpg

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