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AIBridge

Featured Replies

Hi GuysWhen using AIBridge, my TCAS shows a conflict with what I assume is my own aircraft.What is the solution to this problem?Thanks in advance.

Methley,I have seen that before during testing. I am trying to remember the circumstances it happened. List out your configuration for us.FSUIPC version and registered/unregistered/TCAS registeredVersion of TCASVersion of AIBridgeUsing Squawkbox?Connection to VATSIM/IVAO/Other?Using external AI traffic program?Using SBRelay?All on same computer or over home network on two computers?We should be able to sort you out fairly quickly.

Mike,I remember seeing that as well.I think it may have been specific to an FSUIPC version but can't be sure.FSUIPC v2.975 in FS2002FSUIPC v3.04 in FS2004definetely work okay with the TCAS.

>Methley,>>I have seen that before during testing. I am trying to>remember the circumstances it happened. List out your>configuration for us.>>FSUIPC version and registered/unregistered/TCAS registered>Version of TCAS>Version of AIBridge>Using Squawkbox?>Connection to VATSIM/IVAO/Other?>Using external AI traffic program?>Using SBRelay?>All on same computer or over home network on two computers?>>We should be able to sort you out fairly quickly.FSUIPC v2.975 unreg(obviously)AIBridge v2.0.0Using Squawkbox on VATSIMFS2002, PIC767Looking forward to your response, thank you.

The first thing I would suggest trying is to use the original AIBridge program v1.0. I always had better luck with it in FS2002.Also confirm version of the TCAS gauge.Mike

The problem is that the FS2002.cfg multiplayer name it isn't the same as FS2002 multiplayer name. So Aibridge thinks that your plane is another one.Just change the player name in FS2002 menu and restart the sim, that should do it. If you don't like this approach (like you are always changing the player name) the solution is to use 1.0 that version detects what planes are local but it doesn't work in multiplayer connections only VATSIM.Jos

Thank You Jose!That is a good piece of information and explains why I kept going back to 1.0.Mike

Jose, I want to make sure I understand exactly what you are saying. Are you talking about the MP user name, your SB callsign, or something else?Lee Hetherington (KBED)

After receiving a new plane position the code is this one// only copy if Ground speed >30KT and player is not mineif (strcmp (pdpname->lpszShortNameA,FS2002PlayerName)!=0&&speed>30) And FS2002PlayerName is fetched with thistype=GetPrivateProfileString("MULTIPLAYER","PLAYER_NAME","",FS2002PlayerName,200,FS2002Path);So, from all multiplayer players AIBridge compares to see if it is own FS2002 player. Others possible players like FSNavigator, AIBridge, Squawkbox doesn't matter because they don't send any position info.{MULTIPLAYER}PLAYER_NAME=...in fs2002.cfg is only updated when FS exists nicely and not during run time. So changes in multiplayer connect menu aren't updated right away. This was the only way that I found to work with widefs and FS multiplayer (not VATSIM) "costumers".In FS2004 this problem doesn't happen because SBRelay filter FS2004 player to the FS2002 interface. That's one reason why I upgraded the version to 2.1, to get rid of that strcmp among other things.Jos

I *LOVE* compilable answers. Always leaves me knowing exactly what you meant! :-) :-)cz

Very Interesting!

Do you have to be connected as an observor to the FS session when you start to host the sessions"Host As Observor"This solved the problems i was having

Can someone email me AIBridge [email protected]

We can hook you up with it if need be but 2.1 should work for you, I think...Mike

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