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E dimensional 3d glasses

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Hi everyone!Does someone know if we can see something through these glasses (I mean is it completely dark or just a bit shaded).Could be an interesting solution if we can see through enough to operate knobs, throttles etc..What do you think of this?

I'd like to know this too, may I also add to your question, how good is the 3D effect with them in Flight Sim? Could make our flight decks awesomely realistic?

The glasses are effectively alternating shutters synchronised with the screen so that left and right images are seen independently.Yes, you can see through them when they are 'open' - they just ever so slightly darken your view through.As for the effect, I haven't used mine for some time since going from an nVidia card to ATI. They do have support for ATI cards but when I tried it before I couldn't get them to work properly but didn't really persevere.They effect can be very good, it all really depends on how the pit has been developed but most should be fine. You do have to work with the effect though and some may suffer headaches - the greater stereo effect is achieved with a greater seperation which means that your eyes need to work harder to focus. I never had a problem but I know some people do. It's a bit like the work your eyes do with those 3d magic eye pictures.Again, the effect can be excellent. Couple it with a TrackIR Vector combo and it's the nearest you can get to being there...

Thanks for the answer!What do you mean by open?

What he means by 'open' is that the glasses basically alternate between what your left eye sees and your right eye sees to fake the parallax effect which, as I'm sure you know, is what enables your eyes to judge the distance of an object by providing two different viewpoints - i.e. your left eye view and your right eye view. You could get the general idea by looking at an object close by - a cup on a table for example - and then rapidly open and close your eyes alternately - i.e. open your left eye, while closing your right, then quickly close your left and open your right. Do this rapidly in sequence, notice the apparent slight position shift of the cup and you'll get the idea of how the glasses work. Essentially they replicate that effect by flickering your screen between the two viewpoints necessary for the 3D effect and the glasses lenses alternately blink at very high speed so one eye only sees one view and the other eye sees the other image with its position slightly shifted. It's this that creates the 'two different eye viewpoints' effect. Thus one lense, and then the other, is alternately 'open' or 'closed'. This all happens at very high speed however, so you are fooled into thinking you are seeing a 3D image.The effect of them is quite startling when you first see it, it genuinely does look like you could reach out into your monitor and touch an object - the throttle lever in your cockpit for example, even the stock FS virtual cockpits look great with these glasses on. However, despite this being quite a cool effect, it is only really going to achieve the kind of immersion I suspect you are looking for, with a pretty large monitor.What the glasses do not replicate is the effect of looking out of a window down onto a distant landscape below, since your eyes don't really base your perception of the land's distance on the parallax effect but rather by comparing the apparent size of familiar objects and their size as they appear at the time. This is why when you are in an aircraft at 1500 ft, it's necessary to know roughly how big say a car looks from 1500ft away to make a guess at your altitude without referring to the altimeter. Incidentally, this is a skill that most glider pilots tend to cultivate, since they very often have no accurate altimeter pressure setting when coming in for a landing after having been up for a few hours. Such a skill is useful for planning a circuit into an unfamiliar landing field.Back on the subject of the 3D glasses however, personally I found that actually operating switches precisely (such as tuning your radios) while in 3D mode is trickier than you might suppose. The glasses are in my opinion more suited to 3D shooters and racing games -, i.e. stuff where precise clicking of buttons on the screen doesn't really feature.Don't let me put you off trying them out though - they really are amazing for the price, quite remarkable in fact. Just be aware of the issues and decide whether you could live with that.

Thanks for the info Albaby, I'm also a licensed pilot, so I know about the importance of depth perception, but to be honest I thought that the glasses actually increased this ( from what Ive read).Also why is it tricky to operate things with these glasses: is it because of 3d or because of the shade, 'cause the latter wouldnt be a problem for me since I wear sunglasses on (real) flights.

Hi,I tried them extenssively with FS (and other applications), With CRT, DLP projector and lately with the LCD screens they claim they are compatible with (I had used their latest HW/SW).My feedback here is that CRT is relatively fine if you manage to pump it up to at least 120Hz. Anything less than that is unpractical.This already hints that DLP and LCD monitors simply suck big time. IF and WHEN they work, the immage is fuzzy, the luminosity drops considerably etc. The main reason for this is that you cannot clock them at more than 75Hz and that's the key. As you've already seen in the relevant posts, the stereo effect is achieved by alternating L and R frames and the display technology differs wildly between CRT, LCD and projectors. The luminosity drops to roughly half of what you are used to - if you use the interlacing method.In addition, the 3D effect in MSFS is a hit and miss issue. You must understand how these glasses work to understand how the 3D illusion is generated.First, the ED driver seems to be intercepting the GPU commands from the application to the video card and replaces that with its own. That new information contains of shifted frames and other sync stuff which is passed to the monitor through the special break-out box.The end user has control of mainly two parameters - the 3D effect (how far apart the shifted L R images are) and the depth of field (where that 3D effect starts). I tis easier to see this instead of trying to explain :-) If the aplication is interfaced perfectly, then the effect is quite convincing. These glasses lend themselves very well to 1st person POV RPG games like Doom etc. especially if these games use Nvidia's 3D library and if you use a CRT which is interfaced through NVidia's own stereo drivers. If you don't work like this, then you lend yourself to many disappointments.Simulations is a matter of luck. I tried MSFS, failure. Tried Virtual Sailor, Falcon, Need for Speed and each one had it's own issue - too many and too different to start a thread just on that.There is definitely a compatibility issue between the glasses and many games. While there are games which work well, many of them - especially the ones that interest us, are just unusable. Some do not work at all (despite ED claims) and some behave like crap or even lock waiting for a hard reset.I had long emails w/ their tech support and countless driver updates (and I do have an Nvidia 6800 card) with no encouraging results.It is clear that the success is very sensitive to each ones specific setup, and other drivers or "resident" tasks may interfere strongly with ED leading to a crash or less than satisfying results.If I were you, I would look for an option to "try before I buy" and see for yourself - ON YOUR OWN SYSTEM.While $99 may not be a great deal, I would still try to avoid any kind of disappointment.ED is a promising 3D solution but it's not just there yet.

Now there is one interesting idea one could try. Remember how those IMAX theatres have the polarized glasses you view the 3d effect with?Now, two polarizer filters in 90 degree twist block pretty all light more or less, they turn black.The way those imax things work is there are two projectors projecting to one screen, and they are having polarizers too, in 90 degrees from each other.The glasses have the same. You end up seeing different projected images with your two eyes.Now, has anyone tried Wideview, with a small horizontal shift to simulate eye shift for stereo view, with two projectors beaming over each other?//Tuomas

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