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Why DX10 bring us hope for FSX....

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Okay folks, the first true DX10 hardware (not software rendered) game videos are just now being released showing you the power of Vista, the DX10 API, and DX 10 Hardware using the Geforce 8800 series of video cards that were just released.This is clearly a next generation leap in technology! Its up to Aces and MSFT to see what they can do with this bag of tricks to elevate the FSX engine into the dynamic, smooth, flowing environment they envisioned, and with this new hardware and some brilliant coding it can happen!Here are a couple of links of a DX10 game running on DX10 hardware. Not a rendered cut scene or trailer, but ACTUAL IN GAME FOOTAGE. I think these might be of interest because there are a fair amount of aircraft flying scenes. Pay attention to the skyline, clouds, the vistas, and the ground detail, all running smoothly, despite the fact a lot is going on (its a war game, lots of stuff blowing up). Warning, these videos are a 52 MB download each, but I think they give us an early look (all with first release hardware and drivers, optimization issues etc) of what the potential of this next generation technology ishttp://download.nvidia.com/downloads/nZone...play_02_480.movhttp://download.nvidia.com/downloads/nZone...play_01_480.movComments welcome.Brian S.

You have to be careful here! Steve Lacey explained this a while back why FS is CPU bound and is unlikely to change in the near future, even with DX10! Most games today have a limited world, which allows for most if not all of it to be loaded into the graphics memory so the GPU can consentrate on rendering it without having to constantly go back and reloading scenery or textures. FS is different in that it has to be able to seamlessly (Or at least appear that way) to render the entire world. Obviously the whole world can't fit into the memory of either the system memory or the graphics card memory, so it has to periodically load it from disk. Meanwhile having to perform all the calculations neccessary to simulate the illusion of flight, and all the animations of the aircraft, etc... This is done with fibers, simmular to threads, these processes are broken up and given CPU time to perform the necessary functions. In FS9 (and FSX) there are config settings, that will give a particular function more time to complete it's task. Used mostly in the terrain and texture loading area to reduce the dreaded blurries. We will probably see some quality improvements with it's new shaders etc, and possibly a modest performance boost, due to it being more efficient than DX9 (Atleast on Paper) but I wouldn't expect anything to dramatic in terms of performance from it in FS. MS/Aces have been warning us about this for a while now. DX10/Vista will not be the magic silver bullet, people right now are making it out to be. So don't get your hopes up to much yet!!

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

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