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Wake Turbulence Question for IRL pilots

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I am generally aware of Wake turbulence procedures for departing aircraft. ie. On departure behind a big plane, rotate BEFORE the previous touchdown point and remain above the path etc etc.However, in light of the fact that Vortices sink and move laterally on the ground, is there any danger of experiencing Wake Turbulence when holding short for a landing Aircraft? Or if tower clears you to a "take position and hold" after a landing heavy, could you experience wake turbulence then?DGR

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Maybe jet blast, but not wake turbulence on the ground IMHO. Not too sure on this though either.

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Hi,Yes there is a danger. If the winds are holding the wake on the runway after a heavy lands long, for example, and you then takeoff before his touchdown point, you could fly through some residue wake and get a nice surprise. I try to be aware of this scenario and will make sure i rotate past the touchdown point of the previously arriving wake machine :)Also, I can recall many times holding short at a big airport and experiencing a bit of wake-shake. Feels kind of like gusty winds for a few seconds then subsides. On the ground it won't hurt much.. I've never heard of an airplane getting damaged on the ground due to wake (jet blast is another story :-lol).-Damian[table border=0" cellspacing="30" cellpadding="0][tr][td align = "left"]Damian ClarkHiFi Simulation SoftwareDeveloper of ActiveSkyThe next-generation weather environment simulation for FS2002!http://hifi.avsim.net/activesky[/td][td]http://hifi.avsim.net/activesky/images/wxresmallbanner.jpg][/td][/tr][/table://http://hifi.avsim.net/activesky/ima...][/tr][/table

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If I remember rightly, Flight Unlimited III simulated wake turbulence. I remember sitting in my 'trainer' just beyond the holding point at SeaTac and actually getting flipped over as some kind of large jet landed. Served me right for being crap at taxiing, but these were the days before rudder pedals...

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FUIII did this? How cool... I'm surprised nobody has done wake turbulence in FS2002 yet (before wxRE I mean!). ;)-Damian[table border=0" cellspacing="30" cellpadding="0][tr][td align = "left"]Damian ClarkHiFi Simulation SoftwareDeveloper of ActiveSkyThe next-generation weather environment simulation for FS2002!http://hifi.avsim.net/activesky[/td][td]http://hifi.avsim.net/activesky/images/wxresmallbanner.jpg][/td][/tr][/table://http://hifi.avsim.net/activesky/ima...][/tr][/table

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>FUIII did this? How cool... >>I'm surprised nobody has done wake turbulence in FS2002 yet >(before wxRE I mean!). ;) >>-Damian It was Flight Unlimited that got me into Flight Sims really. The scenery looked great, it had better ATC than FS2002, AI Traffic, pretty decent clouds and weather - and, yes, wake turbulence. I just got pretty fed up of only flying around either San Francisco OR Washington State. When I got FS2000 I was really disappointed - the only thing it had going for it was that it included the whole world. Then I discovered all the add-ons and I was sucked in. FS2002 is only now starting to catch up with Flight Unlimited, but on a global scale - pretty impressive!wxRE has wake turbulence? Hmm, maybe I will have to take a look. See, subtle advertising does work! :-)

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