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Damian Clark

Commercial Member
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Everything posted by Damian Clark

  1. I don't think the sim works on any 10s interval. This sounds like an add-on. Have you done an isolation test without any add-ons to confirm? nvm, I see it's solved. Nice.
  2. Same as always: - Allow more than 3 cloud layers in the custom weather UI again - Allow visibility control in the custom weather UI again - Allow more than 150kt wind speed in wind layers again - Give us SDK access to regional weather control again
  3. Similar results here. FWIW most users don’t understand it think it’s a bug (like several other realistic aviation phenomena). It should be available in realism options and disabled by default (perhaps LOW like turbulence) but there at realistic levels for those who want it.
  4. Green + button at the bottom of the main menu categories.
  5. The answers to most questions here are answered at the product page: https://parallel42.com/products/typical-weather It has a great historical-data-based randomizer including Atypical categories, and really easy to dial in realistic and variable weather. Live weather is not always what people want (some examples given here in this thread), and this add-on provides a solution for just that. Please give the product page a look if you're curious.
  6. If you're using the sim ATC or any ATC add-on that's using the proper in-sim weather conditions, it will be consistent as set by Typical Weather, which sets surface as well as aloft winds.
  7. Typical Weather isn't based on live or single-time-point historical data like existing/previous concepts. It's really something entirely different and new. SimBrief doesn't consider this kind of thing (yet, but it's something being explored). Other add-ons that use in-sim weather information including aloft wind layers should work just fine. Typical Weather has full surface and aloft data representation.
  8. It doesn't control ground snow but works well with snowy weather conditions to create the proper ground cover when it's snowing. Yes, there is an Auto-update weather option which keeps the weather along the route updated and there is also flight plan destination awareness and logic.
  9. Right. Wind speeds are measured from 10m (~33ft) which create the ATIS/METAR reports. 3000ft wind levels are accurate at 3000ft, and surface wind levels are accurate at 33ft AGL. Below that, some attenuation/lowering of speed at the surface is realistic, but not above 33ft AGL.
  10. MSFS surface wind is attenuated significantly to target 1/2 the reported wind speed at the surface when below approx. 100 AGL in 2020 (I believe it is higher, about 1000AGL in 2024 SU4). The surface wind speed is also influenced by the layer above it (if any) and apparently interpolated/blended. So setting a duplicate layer matching the desired wind surface wind speed will help lower the transition altitude. To get the actual surface wind speed configured to be depicted at the surface, you can add multiple thin stacked surface layers (with doubled wind speed) transitioning to non-doubled surface wind speed layer above about 1000AGL and then to normal aloft layers above that. The net effect is normal expected transitioning between aloft and surface wind conditions all the way to runway. In reality, some attenuation is common very near the surface (~33ft anemometer height and below, depending on terrain/mechanical influence) but this is all very exaggerated in MSFS and way worse in 2024SU4 IMO.
  11. No open reports. We recently did have a user who had some kind of stuck preset issue, I think related to another add-on, in which deleting the preset got things working again, but I don't have further details. Please open a ticket and we'll get you up and running.
  12. No, we don't control wind or any other weather parameter directly in passive (MSFS live weather mode). We only control active air effects (using additive forces) including CAT, drafts and cloud turbulence. MSFS live weather provides all the weather (including winds) which is as designed, and utilizes the full MSFS live weather depiction system, unless you are in active mode, where we control it all using dynamic weather preset control. So if you're getting improper winds (or clouds, or anything else) in sim with passive, it's actually MSFS live weather, and that is what is wrong/unexpected. Active mode is recommended for the best accuracy with conditions including winds.
  13. For ASFS, the new SU4 beta drop broke things, but our new beta version (posted earlier) fixes this. For MSFS live weather without ASFS, I understand there were some network issues earlier in the week which seem to have cleared up by now. Other than that you may have an internet issue on your end or route to MS servers.
  14. FYI: MS has since pushed a new KB update that resolves the problem.
  15. I know many here don't want this from an add-on, and would rather it be included in MSFS directly, but this does exist in ASFS, using ASFS controlled weather or MSFS live/historical weather (passive mode). There hasn't been much talk or feedback about it. If there had been, this would likely have been prioritized and extended much further in ASFS - and if it gained enough traction I'm sure MS/Asobo would put it in internally, like many other popular add-on-introduced features over the years. In any case, feedback regarding ASFS cloud turbulence and other in-cloud effects is highly welcome. Show of interest would definitely help the progression here.
  16. If you're using live weather, you can use any of a plethora of available weather analysis and planning tools. Try https://aviationweather.gov/ to start. For fuel calcs, you need to know your aircraft performance specs and aloft winds for each of your waypoints and calculate, or have a planning tool do it for you. It's really not that hard once you learn it, and it can be fun and rewarding. See https://www.cfinotebook.net/notebook/navigation-and-flight-planning/flight-planning If you just want to keep it super simple, and don't care about the details, just take a lot of extra fuel, and look at the surface winds for your departure and destination so you can plan your runways. If you want the formula for calculating ground speed, see here: https://www.omnicalculator.com/physics/ground-speed
  17. We're actively working with some new XP 12 API improvements specifically related to this. Stay tuned for more.
  18. There's a few areas where simulators can really help supplement real flight time and/or training. IFR procedures, and associated buttonology (when accurate) for example. I've used a certified SR22 FlyThisSim setup (on X-Plane) on many occasions to maintain proficiency and even currency (with and without an instructor present, since the rule change). During IFR training, it was also a big help that definitely accelerated things for me. Practicing hold entries, complicated procedures and the like were very helpful and much more affordable on the sim to work on. Of course, real time is important and can't replace sim time, but the sim time helps strengthen confidence, knowledge and technique. You can also practice things in the sim you can't (or shouldn't) in real life. You can do all this in FS2020/FS2024 too (uncertified of course). For VFR/PPL, there are also some supplemental benefits, but as many instructors agree, it can be a negative.
  19. Suggest you open a ticket at https://parallel42.jitbit.com/tickets/new for help on this!
  20. It's been released for FS2020, and it works great with ASFS!
  21. ASFS changed to fixed aspect ratio in order to avoid stretching, since the map display design is fixed at around 4/3. We are hoping to improve this in the future.
  22. We have an early test version with SU2 compatibility available for those who'd like to try. See https://forums.hifisimtech.com/threads/msfs2024-su2-compatibility-test.15547/
  23. Update: The new build has a fix, that fixes one part of things, but we are now having new problems. ASFS still SU2 incompatible for now. We're investigating. More updates soon.
  24. There's a known issue with SU2 beta, should be resolved in the next SU2 beta build. For now you can go back to SU1/official or wait for the new build.

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