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Chris Arrington Textures - Very Nice

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The recent library addition of Chris Arrington's textures for ramps, taxiways, runways, and buildings is excellent. Good Job! Go to the library and get this one.Dick

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Hi Dick I posted a message asking if anyone had tried it. What about the runway lights? They look like they have a gold tint. What about the taxi lights etc? Can you expand on these a litte. It may be easier for me to just try them myself but Im at work at was a little interested in what others thoughtRegardsBobG

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BobGI also tried Chris Arrington's stuff and agree, it's worth putting in your library.The runway lights do have a slightly gold tint, and the halo effect is a little different. They add a nice contrast to the other lights around an airport. I like it. The halo effect may also change the look of some of the nav lights on your aircraft. (I like it, too.) Taxiway lights.. I don't think they were part of the package. At least, I didn't notice any difference in my taxiway lights. Chris's buildings are much more appealing than default. Some of the best I've seen, actually.Good stuff.Back up your old files just in case and try 'em out. I think they're keepers.And thank you, Chris, for making the hobby that much more enjoyable.All the best,Bob

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They're nice, but I've got this problem. The runway, the light one, has created a problem. It seems that it's just the beginning of the runway, near the captain's bars and the tire marks, repeating itself all the way down the runway, seams included. Anyone else have this problem?Lobaeux

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Hi,I'm really glad to know that you folks are enjoying the new textures and you are all quite welcome. The pleasure is mine. As for the runway problem...Here is a picture of the texture used to create the concrete runway. See if you can identify the area in question and point it out to me. Unfortunately, the bitmaps used to create the runway environment are rather limited in that, what you see here, will be repeated down the full length of the runway; however, I can always make adjustments so that it is less apparent.ALMOST FORGOT: Is anyone having trouble getting the ramp and taxiway textures to appear? It seems that they where originally .r8 formats, and I've sent them out as .BMP's. I have received an email from an individual saying that these textures would not show up on his machine. Also, if anyone could tell me how to save these bitmaps in .r8 format, it would be greatly appreciated.Once we identify all of the problems, I can get one comprehensive update out there. Thanks everyone.Season's greetings,Chris

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That's just it, it's repeated all the way down the runway. But, it's the very beginning of the runway that's repeated. So, you've got the tire rubber marks all the way down the runway, but more disturbingly, the captain's bars are running all the way down the runway, at least they were at KPHX and KSMF (two add-on sceneries I've dl'd).The apron and concrete seem to be there.Lobaeux

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Lobaeux When you say the "captains bars", do you mean the threshold, touch down markers, or the fixed distance markers (aiming points)? If it's anyone of these, I'll have trouble figuring out how to solve the issue. It sounds like an anomaly, but let's try and get to the bottom of it anyhow. As for the repeating texture, the image on the right side of the texture is the very beginning, while the left side is repeated down the full length. I could probably do a better blend between the two. Would you be able to post a screencap by any chance? This might help me solve the problem. Thanks for the help.Chris

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Yes, I originally meant the aiming points, yet when I went to KLAX this morning, I don't have aiming points all the way down. Not sure what I did, but as you can see from the screenie, I've got the tire marks all the way down, and the "seams". Is this normal, or unavoidable?Thanks for the response.Lobaeux

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Lobaeux,The seams where meant to give the impression of expansion joints and surface friction grooves in the concrete. This is, otherwise, rather difficult to do because of the texture resolution. If I draw lines, they just end up looking like lines, so I shade the sections of pavement a bit different at each end to indicate a "joint" if you will. This can be interpreted as seams, and it becomes even more apparent because the textures do repeat themselves so often in such close proximity. So far, I haven't had too many complaints and I may not need to do a full blown update. If you like, I can remove the jointed appearance from the texture and send it to you. Just let me know, it's no problem, and I want you to enjoy my new textures to the fullest extent.Find my email address in the included README file, and drop me a line.Chris

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They do look nice but I wish someone would address something even more obvious thats never been tackled. And that is the numbers. Most every airport I've ever been to or seen the numbers are not just plain white. They are usually white outlined in black. See the picture below.Michael

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Chris,Regaurdless..........A Nice Improvement, finally some demension to the runways..Regaurds

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You know what Chris, I think the runways will work for me. Since that was your original intent, I'll leave them. My real question was about the skid marks all the way down the runway.Thank you for these textures, you really did do a great job!Lobaeux

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Lobaeux,...sounds good. I wish I could do something about the skid marks down the full length, but I guess we'll have to live with it. Enjoy! :)Chris

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I totally agree that the outlined markings would look great on the concrete runways. I wish I could do it, but FS won't allow it, at least not on a World-wide level. Chris

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Chris, What you have done is very nice and I'm enjoying them to the fullest. :-) It's appreciated.Best, Rob

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