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I see cloud popping in the MR2 patch?

Featured Replies

Just got AS2004 recently and enjoy it very much. I am still, however, ironing out the settings and making them correct and to my liking.I am flying right now from KABQ to KSLC and thanks to FSBrowser I can post while I cruise :)Anyways just now I saw the clouds out my window pop as AS2004 updated the weather? I have my 3D clouds drawn out to 40mi, and have the local range suppression in AS2004 set at 50 miles. But I saw the clouds "pop" (instant redraw of that portion of the sky as AS2004 updated and re-wrote the weather?) in the distance? Maybe I have some setting wrong or a conflict in FSUPIC (I have the registered version)Any ideas on what could be wrong? I did a fresh install of AS2004 then straight to the MR2 beta patch. I also copied the latest FSUIPC included in the MR2 download into my modules folder.Ruahrc

  • Commercial Member

Hi There,50mile suppression range may be too low. It depends on your update rate and how fast your aircraft is going, as well as possible FS9 interpolation in this area. I suggest 100 miles suppression range. 150 if you fly in areas with very few reporting points. You may also want to force global writes on (disable auto global toggle, enable global writes) which could help, but try the increased suppression range first...Hope that helps!-Damian

Damian Clark
HiFi  Simulation Technologies

I have updating set at 10mins and fly at standard jet speed ~500kts. I moved the suppression range to 80nm and it seems to be okay although I have only made a couple of flights so far. Now I am trying a transatlantic flight so I guess we will see about the sparsely populated weather areas...Do you think that 80nm is ok or should I raise it to 100nm? 100nm is about 10 or so minutes of flying at jet speeds so I guess weather can't change that much in 10 minutes huh?Thanks!Ruahrc

  • Commercial Member

Hi again,I suggest 100nm, it gives extra coverage just in case. At jet speeds, as you said, 100nm isn't that big an area.Hope that helps!

Damian Clark
HiFi  Simulation Technologies

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