September 23, 200520 yr Maybe this is for Chris. I just downloaded the new 128x128x32 cloud resolution files and when I go into the "Active Environment" interface and look under "resolution" I only see the 512x512x32, 256x256x32, and 64x64x32 sets. Where might the 128x128x32 be? Also, under the FS9modulesASVActiveEnvironment3D Clouds texture I have the 128x128x32 textures. So therefore I should see the 128's listed in the Active Environment resolutions interface. BTW, I had previously deleted the 512x512x32 bit files as I will not use them. Is it possible that the listing for 512x512x32 under the active Environment Resoltions interface is really the 128x128x32 cloud textures? I wanted to run the mip/DXT conversion for these new textures. Regards,Tom i913900KF (5.8GHz) | Case: Fractal PopAir RGB I Gigabyte Z790 UD AX| MSI Gaming RTX 4070Ti Super 16GB | Kingston Fury Beast 64GB DDR5 5200Mhz | SOLIDIGM P41 Plus 2TB NVMe M.2 SSD | Samsung SSD 870 EVO 2TB | Thermalright Frozen Notte 240 MM Liquid Cooling | LG EVO 42" Monitor 3840 x 2160 120Hz | Honeycomb Alpha & Bravo | Logitech G Pro pedals | Tobii EyeTracker | 850W Thermaltake 80+ GOLD |
September 23, 200520 yr Author Sorry, my mistake. I thought I had already upgraded to builid 360. But that was not the case. I will do so now...I realize from reading another thread that this is what needed to be done in order for the new textures to be read.Regards,Tom i913900KF (5.8GHz) | Case: Fractal PopAir RGB I Gigabyte Z790 UD AX| MSI Gaming RTX 4070Ti Super 16GB | Kingston Fury Beast 64GB DDR5 5200Mhz | SOLIDIGM P41 Plus 2TB NVMe M.2 SSD | Samsung SSD 870 EVO 2TB | Thermalright Frozen Notte 240 MM Liquid Cooling | LG EVO 42" Monitor 3840 x 2160 120Hz | Honeycomb Alpha & Bravo | Logitech G Pro pedals | Tobii EyeTracker | 850W Thermaltake 80+ GOLD |
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