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Thermal and Ridge Soaring with ASV Enhanced

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New to the Forum and have read several pages of posts, but see very little regarding the Vertical Air Simulation feature of ASV Enhanced. Therefore, I have several questions:1. Are thermals topped by clouds, or are they all "blue" thermals?2. Can the size of the thermal be adjusted, e.g., can you set diameter to 1000m or 1500m? 3. Is lift in the thermal constant from bottom to top, or does the strength drop off as you near the top? Does the thermal have a "core" of higher vertical velocity than the outer part of the thermal?4. Is it possible for several pilots flying gliders in a MultiPlayer environment to experience thermals in the same locations and with the same lift parameters?5. How high above a ridge (or mountain) does lift go? Is it realistically modeled as a function of wind velocity and slope steepness?Any help with answers to these questions will be appreciated.Seabreeze

  • Commercial Member

Hi there,Thermals, or "VAS Points" as we call them in ASVE, cannot have clouds directly associated with them. We control vertical air currents real-time whereas clouds must be positioned and depicted by FS9 over FS9 wx stations (and/or interpolated between such stations).The size can be adjusted via thermals.txt file in your ASV folder (after you've created one). You can also adjust the velocity/intensity. The thermals are stronger towards the ground and gradually lose strength as you go up, controlled by the "Decay" value in the thermals.txt value (10 = max decay, 0 = no decay). You can also configure the base and ceiling of the "VAS Point Zone" as desired.At this time there is no "core" of higher velocity.. the velocity changes only depending on the decay value.Multiplayer pilots can share the same thermals.txt file to experience the same effects at the same locations..As for terrain-influenced VAS points (by AUTO VAS), the wind speed and terrain slope does effect the strength, frequency and ceiling of such points. Some of this is random as well.In conclusion, we've modeled some of the basic details of thermals but of course there is always room for improvement. Higher velocity near the "core", better terrain analysis for ridge lift and up/downdraft effects, grouping with clouds (i.e. mountain wave/lenticulars), and other things are on the list for future enhancements. We appreciate any input and/or suggestions as well!Best,

Damian Clark
HiFi  Simulation Technologies

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