December 27, 200520 yr Commercial Member Hi, It's depend on each system. Normaly Fs2004 use 32 bits for clouds.And by using 256x256 you can have better performance, depend on each system.We have added DXT clouds but, you will need render to texture enabled to prevent CTD at 77%, and these option normaly are not related to DXT clouds but:The RenderToTexture option in the display settings is used to control how the cloud impostors are generated. If the setting is on, then FlightSim will use the GPU to generate the impostors (if possible). If it Kind RegardsChris Willis
December 27, 200520 yr Commercial Member Hi, Sorry I have pressed the wrong button, I edited your post lolYou have to test with your own system, some have better performance with DXT with x resolution and other better with 32 bits 256x256 etc.ThanksChris WillisHiFi Simulation Software Team Developerhttp://www.hifisim.com/images/asv_dev_team.jpg http://www.hifisim.com/images/asv_proud_supporter.jpg Kind RegardsChris Willis
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