Jump to content

Chris Willis

Commercial Member
  • Content Count

    2,679
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by Chris Willis

  1. Hi, please keep following the official forum thread since you posted the same question.
  2. FSX use cirrus files and cumulus01 files only, all others are not used, as for the cloud looking, you have to change texture set , there is stratus, cumulus and wispy, individually and these can be related to metar as well how they will look, the gray/dark are related to the sky set and shade, shade are 3rd party addons that modifie the light on clouds and things like this, if you did not install it, it is ok. At dusk and dawn, the dark and gray will remain there, fsx lightning system.
  3. Hi, Are you using shade? The dark mixed with white clouds can be amplified with shade used, Also using As2012 day sky set will not have this at day time. FSX North Pole clouds get shrinked, this is normal FSX issue.
  4. Depend on the texture used, you might get different result. For texture it's probably the stratus only, try to use these 01 Cinema, 07 Drift, 12 Shell, 24 SP2 Compact, stick with one stratus set, if you are using wx influenced, they will get changed again, they must be disabled on the wx influenced to get constant stratus sets. Please notes As2012 was not working like ASN, We are working on the second phase for ASN separately which will unlock many feature and bring ASN to his highest level on depiction and graphically merged together.
  5. ASE was released before As2012, ASN is the newest and complete different then previous wx engine released.
  6. Official HIFI Forum are here http://www.hifitechinc.com/forums/forum.php and the status of ASN have been updated. As2012 is huge in download, if no graphics needed , ASN is the one.
  7. Hi, Here little explanation of Inland water, they are more specific area to lakes and rivers etc. http://www.greenfacts.org/en/ecosystems/toolboxes/systems-inland-mountain.htm Inland blue ( for inland area where the inland look more blue), inland brown (for inland area where the inland look more brown), they are placed automatically from FSX scenery specific to lakes and rivers etc. Fsx have ocean, tropical, inland blue and inland brown, As2012 have variant for taste, they are individual group of texture placed in specificic area in FSX water class, but each of these never overwrite each others, you can have one set of ocean, one set of tropical, one set of inland blue and one set of inland brown at once, we don't control where the water class are placed, they are built from FSX scenery.
  8. HI, It's something related with 3rd party addons, we only replace the default fsx texture, not 3rd party addons or any placement of any ground texture position. You might reintall UK2000 and see.
  9. Hi, Try to changes sets, recolor, also FSX might not use inland water on these area by their scenery water class. By clicking inland blue water set, use the recolor function for inland blue, then install the custom inland blue created. You might also click on the build color buttons at the bottom right, these are custom preset water created. Try to change differente area Ocean, Inland and tropical sets.
  10. Hi, reboot computer, you might have duplicated files or temp issue, but Download Combined Update SP2 Beta B4722, it contains SP1.
  11. Hi NIko, You can disable the tropical and water generation in the install option, this will prevent you to install water which take time, the wx influenced are mostly for clouds and sky and wave, Once you like a tropical or water, you can disable them, it will increase lots of time.
  12. HI, The disappear and reappear in a very short time of one second on certain view angle, it's FSX issue, it happens in manual FSX weather as well, I can move on certain angle spot view and sometime they disappears all and reappear like a flash, also others issue, far away clouds appears in front of the actual clouds coverage.
  13. Hi Eric, Thanks for the reports, you might try windowed or full screen as well, some have better performance either with one..Also a HD defrag can help a bit.
  14. Hi, Yes you can turn it off, in the WX option\General Option tab, disable the Show in Sim Text Message.
  15. Hi, Thank you a lot for these comment, very appreciated, Our Texture are based for realism overall for many condition, great fly trough clouds thickness, for sky, clouds, cumulus, stratus, wispy etc, all based photo real, but I can say, you saw nothing yet, when we will be ready, you will see what I am talking about
  16. To clarify something, Texture format and resolution are universal which means, example take 512x512 dxt1 ground and change it from another 512x512 dxt1 ground texture, no matter what appears, it will be the same, performance are related to the size amount of the files only or format on some graphics cards do run better then others, this is the same for all game type, PS,PC or any platform game, the difference are only when the size of the files increase or decrease by the resolution or format you will see difference, as a fact, we got same post as you but this time he was not using our texture this time, so changing texture to others will not change.
  17. Hi Eric, I saw in your CFG TEXTURE_MAX_LOAD=4096, should be at 1024x1024, on some system\config, at 4096x4096 it use more memory for nothing. ATI/AMD I think hate DXT format, Try 32bit 1024x1024. High amount of Antialasing setting is know as frame rate killer with Clouds. TEXTURE_BANDWIDTH_MULT=80, default is is 30, try to get it to 30. Also it depend which aircraft you are using and at which area, dense airports, with traffic, autogen etc. Ps: I have Nvidia cards, I don't see this problem.
  18. It will overwrite the existent FSX folder texture, if each categories section are enabled in the install option, in this case it is the clouds, the issue you got before is related to the texture been too much hard which don't represent stratus clouds.
  19. HI Matt and Eric, I would like to know what graphics you have used from As2012, only clouds or all? if all make sure your runways and water wave are in Dxt not 32 bit..
  20. Hi NaMco We are consistently improving on all area including graphics quality and taking ALL feedback , I have noticed you got issue with some clouds of doom compressed before, I recommend you to reduce this issue, with our clouds from SP2 and stratus clouds from SP2, In AS2012, you can select in separate wispy, stratus and cumulus and build your clouds, not limited to one total clouds sets without know what you will end up on some situation. You can see them quickly in the preview on the interface, SP2 Stratus, which blend all together for more realistic experience overall see the screenshots below..
  21. Hi, For those who use our texture, I have added few shots here, SP2 are different from our rtm release. http://forum.avsim.n...0755-sp2-clouds http://forum.avsim.n...-clouds-part-ii Airports http://forum.avsim.n...61-sp2-airports
  22. HI Hook, Yes we did improve things on these area and added new feature, as well the clouds texture are completely whole new environment , should not take long to post the new list of change in SP2 and tons of screenshots, much things have changed since...
  23. HI, Right now, consistently duplicating is impossible in FSX, they use random and at certain level only, there is limitation with Real weather compare to Manual WX with FSX, but we are working on this, totally different way and this will bring news things and detailed, dramatic change.
×
×
  • Create New...