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  1. Looks nice. I could buy it for 5 bucks. But since I really don't need this, I refuse to pay 15 bucks. During my "loading screen anxiety" I can always do something else than stare my screen.
  2. About wide gamut monitors: I have never been satisfied of the colors of MSFS. First I tried to adjust them with nVidia's tools, then I found FinalLight's preset. The latter was pretty ok for reducing green tint, I suffered from, but some green fields still had nasty neon tone. Yesterday I realized that the problem is probably my monitor that is a wide gamut monitor. Since the source image is rendered in sRGB color space (no HDR in use), the result in my screen is more colorful than meant to be. I also found color gamut converter effect from prod80 library. That made a big difference. It wiped out that green tint and over saturated reds and greens at once. If you have a wide gamut monitor, I suggest you try this. For me the best setting is Adobe RGB. There is also Wide Gamut RGB profile, but that removed too much saturation for me. My monitor uses Quantum Dot technique, so it may differ from yours. The effect file is PD80_01_Color_Gamut.fx and it's installable via Reshade installer.
  3. All I want is gusts and turbulence, but realistic ones! Not gusts that appears suddenly amidst smooth approach throwing A320 to 30 degrees bank in a split second on short final. I am not a real pilot, but that just does not feel very realistic for me, and ruins the experience. I know Asobo devs try their best, but when they cant get a simple interpolation between wind layers of 350 and 10 degrees wind to get it 360/0 degrees, I am a bit concerned if they will ever get it spot on. (Yes, in manual weather settings the previous example produces 180 degrees wind between two wind layers. Test by yourself. SU10).
  4. But the most essential question is, do they finally FLARE?
  5. I have been suffering weird stutters where frame rates drops down to 5ish. The weird thing is that it fixes as soon as I CTRL + TAB to switch to a background app. The sim seems to run silky smooth when a list of other apps are on screen. When going back to sim (directly or after selecting other app in foreground), fps remains good for a while, but may soon start stuttering again. I run the sim in full screen mode. I thought it was fixed by disabling the full screen optimization as advised here https://flightsimulator.zendesk.com/hc/en-us/articles/360016142680-How-to-improve-the-performance, but after updating to, it came back. Full screen optimization is still disabled and was not reset. Not sure if my issue has anything to do with stutters others seem to suffer.
  6. It looks stunning! I am happy! Thank you! But as I see no hint of ice covered lakes or sea, let's raise the bar a bit. Will we see them? Not forgetting that shallow lakes gets frozen and melts quicker as well as slow running streams. And then we can switch to ice bergs.. See, more candies you give us, more demanding we will get 😉
  7. I have never flown with VR, and I see some possible issues with it if not solved properly. I need to make notes during flight and I need to have access to all maps and manuals. Maps and manuals may be easily solved but I have no idea how to make notes inside VR cockpit since I prefer quick handwritten notes for ATIS, taxi instructions, radio channels, squawk codes and such. Any ideas for a good implementation?
  8. A virtual tablet in virtual cockpit that one can view her/his documents and maps with. And virtual laptop would be nice too to display the other apps running in the backround. I am serious. It will be valuable when flying with VR. And A320 has a table for laptop already 😉
  9. I made a rough initial plan for my Europe Tour (+ some North Africa). I'd like to see Kirkufell (Island), Suez, Pyramids and Nile (Egypt), somewhere around Israel, Cliffs of Moher (Irland), Courchevel (France), Lake Bled (Slovenia), Port Isaac (The shooting location of Doc Martin TV series, UK), Hallstatt (Vienna), Gibraltar, Paris, Amalfi Coast near Napples (Italy), Fjords in Norway, Lisbon, Amsterdam ... My route is now over 20000km so it's gonna take a few weeks I am afraid... Any suggestions for must see places in Europe are welcome.
  10. Absolutely fantastic! I just hope they have not forgotten the snow. I would be super excited to see the ground turning white when it's started snowing....
  11. No Track IR. No MS Flight Simulator. I don't accept to believe they will not add support for TIR. It's essential in simming.
  12. I bought this a week ago and I must say I am falling in love. A bit challenging with no autothrottle and demanding landing techniques, but I just love it. It feels like I am really flying. And the icing simulation. That's a huge thing. Only disappointment is that Q400 is not made for really short runways like it's little sisters 100 and 200 models. I though I'd get that kind of plane, but I was simply wrong.
  13. What time of the day are you flying? I had major FPS drop at night time after installing UTL. Then I realized that it did not happen everywhere. The problem was related with dynamic lights. Some 3rd party airports are not properly optimised for v4. They just cannot handle the load of many light sources from AI planes. Actually turning all lights on PDMG 737 can cause 10 fps drop. 100% AI traffic brought my FPS to 3-7 at OrbX ESSA but only at night/dusk.
  14. To make it sure: I don't blame PMDG on any performance issue. I was only hoping to have a quick fix in my tool box. But who to blame when FPS drop by 8-10 when I turn on two landing lights on a plane? Even when I don't have any shadows or reflections turned on. Some thing isn't clearly right. That should never happen with a modern GPU like 1070. I need to investigate this more, but FPS hit doesn't seem to occur on every airport and not everywhere. Can there be something wrong with the objects/models/textures that are currently lit by those lights?
  15. Ok. I had not heard that the legacy light support was really dropped on PMDG, although I suspected that it might be the case. But you're all right. There is no way going back. Dynamic lights are what we all expect from the modern sim. I can only hope that LM can improve it fps-wise in the next upgrade or so. I have few shader mod's from PTA. Nothing demanding and of course I have tried turning them off. They are not the issue here. I don't blame PDMG of any performances issues either.
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