Chris Willis
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Everything posted by Chris Willis
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Hi, From outside since fs2004 and Fsx, they managed the lights direction and morhp them according to the angle of the aircraft and heights vs runways they might far off or close. At ground level, lights are always triangle lights. I have tried all default aircraft and all the same thing, normal feature. If you are using some 3rd party addons, you have to use high intensity to be sure you saw them. Some 3rd party reduce the lights intensiy from their aircraft model. If they dont show up at all, it's another problem related to the aircraft addons or video driver etc.
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Hi Guys,The best things to do is to open a ticket and send the route, flight, all info to able duplicate this. Any Texture used, Default Fsx, freeware, or any others, are not related to coverage, hole, empty sky, patch, dissapeared wx, clouds formation. Texture in any game produce visual only for either ground, building or sky environment, they never change the base structure and placement.
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HI Craig,Good news, the reason why I told you to see the detailed clouds, it's because, these was looking default fsx will less definition and blurry to me...With time and different metar, you will notice different visual, it will take some time, the clouds formationstructure are the metar with wx engine. With time you can see x condition, x factor structure with x texture with wx influenced.
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Hi, Can you see if the clouds details are in Simple or Detailed mode in Fsx?, in Fsx go to OptionSettingDisplayWeather they must be in Detailed mode and Clouds Coverage Density slider to full right.For sound, go to optionsettingsound, sets the environment slider sound to full right and reduce a bit cockpitengine, make them equal to able to heard all sound. lighting size, this is standard size that fsx use.
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The black sheet horizontal is one cirrus not cumulus, if it was cumulus you will see tons of box sprite in black in vertical direction.Be sure you uninstalled correclty and get back fsx original shade. Doruks, please send me you email in private message, I would like to send you something and to test, I know maybe the problem for few x system setup.
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The best things is to test for which lookperformance is good for you, DXT5 is almost half memory consuming compare to 32 bit on all resolution, so with many layers you will see difference on performance.These might be good for all around situation, DXT5 40962048 or 2048 32 bit, but this is really depend on your fsx slidersetupaddonssystem.
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HI Marc,Thank you, with time, flight and different metarcondition, you will notice how we aimded both wx and graphics to works togheter, to simulate in "real flight" most as possible, and not really aimed to simulate static postcardpicture, this is huge difference. Stratocumulus simulation is for those who dont like the stratus rendering type used by FSX, it will use these stratocumulus to simulate these.
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To change runways lights size, you must enter the config in the fsx.cfg to control the size of them,in the [Display] section, add these below and adjust value for your preference size.RUNWAY_LIGHTS_APPROACH_SCALAR=0.5RUNWAY_LIGHTS_STROBE_SCALAR=0.5RUNWAY_LIGHTS_SURFACE_SCALAR=0.5RUNWAY_LIGHTS_VASI_SCALAR=0.5
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HI,For the runways lights size, you must enter the config in the fsx.cfg to control the size of them,in the [Display] section add these below and adjust value for your preference size.RUNWAY_LIGHTS_APPROACH_SCALAR=0.5 (or 0.3 or 0.005) etc.RUNWAY_LIGHTS_STROBE_SCALAR=0.5 or (or 0.3 or 0.005) etc.RUNWAY_LIGHTS_SURFACE_SCALAR=0.5 or (or 0.3 or 0.005) etc.RUNWAY_LIGHTS_VASI_SCALAR=0.5 or (or 0.3 or 0.005) etc.
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Hi, the fx_2.bmp and spotlight.bmp will change if 3rd party addons thats use the default fsx generic texture name which As2012 change, at the same time, if you use our spotlight.bmp to simulate fsx default as same lights intensity, you must ue the HIGH Intensity one in As2012. I will add few more in the update, or even maybe we will able to add the brightnesscontrast control for couple of lights section.