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Chris Willis

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Everything posted by Chris Willis

  1. Hi, Try to change the water wave.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  2. Hi, You need to re install the suneffect.cfg file from fs9 cd, since the "other addon" replace it to a bigger size.suneffect.cfg file is in fs2004 main directory.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  3. HI Erv, yes it is "Landing Lights for Addons Aircraft" in XG and these are like default fsx intensity to works for aircraft addons, but the intensity is very low from the real air model (extremely dim), if your monitor is set too much low you wont see them. ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  4. Hi, it's in the server pack 1 on XG, see landing light for 3rd party addons, select these only.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  5. Hi, in fs2004 display, use 32 bit resolution not 16 bitThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  6. Hi, For 2, they are in uprise series for day sky, select these day sky color.For 1, I will let Jim reply to it.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  7. Hi Stu,The haze have been fixed with XG SP1 installed (if we are talking about the same things), install cirus overcast 4 or 5 in XG before and uncheck the cirrus overcast after to prevent overwrite, did you try it?for fex you should manipulate this on the tools.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  8. Hi, In the day sky, see smooth horizon and select it.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  9. Hi, Try smooth horizon in ASG that's came with active sky.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  10. Hi Steve,To prevent the "large body of white water " or milk haze this is generated from the lower visibility and this is how FS, use these effect since fs9.As for Asx and Fsx togheter without graphics, try to use minimum visibility surface about 30 mile, just test these and see the result in fsx, both maximum visiblity higher then 80 in ASX, these milk haze start with lower visibility in fsx.In XG graphics for FSX we provided a solution to fix this which is made compatible with ASX directly from now and future and alot more etc. If you want to use others graphics, it's with your own risk with compatibility.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  11. Hi Danon,In the readme of XG in SP1 it is writed HiFiXGraphicsRevisions.rtfby installing overcast 4 or 5, and after uncheck the cirrus overcast to prevent these to be replaced after.Haze FSX displays a haze effect to render visibility layer ceilings. When you are above this ceiling you will see a cirrus overcast texture which simulates the lower visibility haze. Some users may prefer a lighter/more transparent haze effect so we have provided two Cirrus Overcast textures (Cirrus Overcast 4 and Cirrus Overcast 5) with such lighter effect. This may improve the appearance of these haze layers especially when it intersects with mountainous terrain. To use these textures persistently, select and install Cirrus Overcast 4 or Cirrus Overcast 5, and after installation of textures, prevent Cirrus Overcast installation via the Advanced Options (uncheck the Cirrus Overcast item). This permits normal randomization/wx-influenced/manual selection of all other categories while keeping Cirrus Overcast locked as selected before the advanced option change.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  12. Hi steve,To prevent this you should had XG and in xg with SP1, install overcast 4 or 5 and uncheck cirrus overcast after in optionadvanced optionThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  13. HI Randall,The performance gain is probably the clouds layers limited and maybe driver but, since FS use less clouds layers then ASX.As for clouds, you should not have issue with 512x512 with dxt5, I use always this.Also defrag each week to keep your system optimized.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  14. Hi Justin,Yes ignore the not recommended for 32 bit, it will works in 32 bit image mode.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  15. HI Guys,Both ASX and XG SP1 should be installed to be all on the same pageJustin: Before unclicking the Cirrus (ovc) option in the advanced install options in, did you first install cirrus overcast 4 or 5, then close xg? if you only uncheck Cirrus (ovc) option it wont works, you must install cirrus overcast 4 or 5 first, then Cirrus (ovc) uncheck Cirrus, then close xg. This purpose is only for the haze layers is only the flat white effect that's you get on the groundnear mountain or higher, not the "3d fog effect" in fsx.SP1 XG must be installed, if not it wont works.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  16. Hi Steve,Yes this is why I have added so many sky set, sky can be different on so many condition AND each of one have their own preferencetaste same things for clouds.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  17. Hi, For the haze issue to stop, it's available in XG SP1 download.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  18. HI Steve,Tropical series and Uprise series are after Impression II 70 list.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  19. Hey Robert, Nice to see you here :) you might find out, but I will write this for others XGASX users: Yes you are able to do this, by uncheck category not wanted to be used in wx influenced or you want always to keep your prefered texture in FSX for ever, uncheck these texture not wanted for future session to be change, available in Xg optionadvanced option.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  20. Hi, Be sure you are using 32 bit in fsx graphics setting not 16 bit, and use 512x512 dxt5 clouds in XG option almost no fps hit compare to 256x256, 256x256 default is low in quality and can make some cartoonish visual. ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  21. Hi Paul,Yes it is writed, at the end of the page, there is 2 page on the rtf, the second page explain some issue and instruction.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  22. HI Paul,The complete fix and change are writed in the readme called Revisions.rtf available in your XGraphics folder:HiFiXGraphicsRevisions.rtfor here someone write themhttp://forums.avsim.net/dcboard.php?az=sho..._id=35591&page=ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  23. Hi, Yes there will be seperate SP1 for XG which will be released soon :)ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  24. HI,look like ours, In X Graphics we provide 4 set of airport clutter which is 136b2su1.bmp, to be sure it is fsx default, just use the default FSX airport clutter bmp and test with your project.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  25. Hi Gerrit,In upcoming SP1 we improved all cumulus to look better at a higher level and all situation, but cumulus in ASX should stop at 25000 of altitude normaly, I know cumulus at higher level look somewhat's not real in fsx. I will ask Damian about this. ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
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