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Chris Willis

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Everything posted by Chris Willis

  1. HI, Yes UTX water class are made to be used for fsx default I think, any water added from any others new to fsx will be diffrerent then expected.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  2. Hi,Ultimate terrain x use don't have water texture, they use landclass on ground ( they place whatever texture is in fsx installed to a different way), you still need texture to see water in fsx, even their texture are used only with their own bgl, it remove default road etc and add their own road etc.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  3. HI Alen,Yes you can use default on anything, just uncheck the category on option advanced option in xg.btw these are default fsx clouds setted with scattered and few formation with few layers.http://forums.avsim.net/user_files/173647.jpghttp://forums.avsim.net/user_files/173648.jpghttp://forums.avsim.net/user_files/173649.jpghttp://forums.avsim.net/user_files/173650.jpghttp://forums.avsim.net/user_files/173651.jpghttp://forums.avsim.net/user_files/173652.jpghttp://forums.avsim.net/user_files/173653.jpghttp://forums.avsim.net/user_files/173654.jpghttp://forums.avsim.net/user_files/173655.jpghttp://forums.avsim.net/user_files/173656.jpgThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  4. HI, 1-ASX and xg both togheter, use types of clouds/textures and use its own asx weather engine2-ASX use private server and more complex then default, in fact you can have up to 20 clouds layers in asx, but by default we set to 7 for performance, + there is many option for weather to select.3-You don't have to do anything, it will replace automaticaly, you don't need to click anything in fsx for weather, ASX control everything.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  5. Hi,Yes you can disable texture non wanted to be used for fsx go to option , advanced option, and uncheck these categories you don't want to install in fsx.Please Paul write to sugession about this issue from our web site contact list.Ps:There is only one issue that's will be fixed in sp1, if you use wx influenced button from asx interface, all texture will be installed, to prevent his, keep open the xg interface open, then click wx influenced from asx interface, then you can close xg after.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  6. HI, it appears the texture are not caching up in your system and make those tilesbox, try to use one theme and see again.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  7. Hi Jean,The sky set are form uprise series at the end of the day sky list, and the clouds formation are probably are cumulus few clouds formation with lower level of thikness.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  8. HI Peter, Ultimate Terrain X not really related to x graphics, Ultimate Terrain X USA replace terrain feature, x graphics replace others things mostly outside Ultimate Terrain X, yes compatible with Ultimate Terrain X. ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  9. Hi, Should works now.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  10. Hi, We are working on this extremly soon, to fix it sorry about this.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  11. HI, there is some data issue, read the post from below post, we are working on this.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  12. Hi Andrew,I fix them now, I was wondering what's you are talking, but I saw the "glitch" in the shots. They will be in the update of XG SP1 with few others things thanks for the catch :) Please do not upload our files anywhere.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  13. HI Simon,it just desable small details when you area near 400 feet the ground, very minor.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  14. Hi Ian,Thanks, you hit the nail, we will fix this with sp1, for now just disable the land details texture in fsx option scenery, to prevent this.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  15. Hi, X-Graphic default are only the first variation from each categories and have a saved theme called XGraphics default, it's a basic set to start of and change for later and save theme. Not related to performance, since clouds format and resolution are controled in the option button, it's not really prefered or something like this.Ps: To restore default fsx it's in the option buttonThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  16. HI Andreas,Thanks for reports, please write us for suggestion via our web site www.hifisim.com , click on contact us button, and select x graphics suggestion. We will do this via update thanks. Hard to follow on all post on forum. ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  17. Hi,I think I found it, it's related to the land details texture in fsx, disable this in fsx scenery option for now and see.I think this happend only when gforce cards, not ATI, I have gforce cards and see this issue with default fsx wave and default fsx land details texture.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  18. HI, I think I found the issue, try to disable land details texture in fsx setting, it will fix this. I have tested default fsx wave same issue as well default fsx land details texture same issue, it's not related to our wave or land details texture, I will see why this happend.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  19. Hi Guys, Yes you are right via ASX when you click wx influenced button it keep install one texture in fsx for some reason even if unchecked from xg interface.For now this issue don't happend with x graphics interface with normal theme install and wx influenced from XG when they are unchecked in XG. You can still use wx influenced from XG, it's in the option page, click wx influenced from XG after the ASX weather data is downloaded.Sorry about this we will fix it.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  20. HI Andrew,About the strobe FX textures , the files you edited is not the same like before in your screenshots, it's anothers type of strobe light in x graphics that's dont have a box stars type, there is multiple strobe light available in x graphics, each one will look different.The issue I was talking was about using landing night with others 3rd party aircraft might cause issue, so default will works more, so there is compromise.You are right via ASX when you click wx influenced button it keep install one texture in fsx for some reason even if unchecked from xg interface.For now this issue don't happend with x graphics interface with normal theme install and wx influenced from XG when they are unchecked in XG. You can still use wx influenced from XG, it's in the option page, click wx influenced from XG after the ASX weather data is downloaded. As well XGraphics window running when you have ASX load the wx-influenced textures then the unchecked textures do not get replaced.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  21. HI, Yes it might have issue with some 3rd party aircraft because they build aircraft in different way, you can also try to use others landing light or others strobe effects, anyways you can disable it from the advanced option to keep your prefered, for all next sessoin of fsx this is why we made choice :) ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  22. Hi Eagle,You can used, only wave will not used from wx influenced, when you uncheck texture in the optionadvanced option texture, it will be not used in wx influenced.It's probably related to the wave, so just select one until you got one working and uncheck the water wave after to preserve the one you want in fsx for all session of fsx.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  23. Hi, we are investigating, for now select water wave until you have good result and after uncheck the water wave from XG to preserve you water wave in fsx.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  24. Hi Ga, The water tile is changing time to another time of the day, this is how fsx and fs9 change texture on the fly on ground, (it's not the purple color issue from xg), and I can see the clouds are still fsx default here, nothings have been installed from XG as I can see.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
  25. Hi Esteban,I am glad to see it you like it like many out there who actually used and not only see it from screenshots, please check as well for futur expansion and announcement ;-)ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg
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