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Bunchy

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  1. I'm looking forwared the the cockpit panning stutter fix, if it ever comes.
  2. If you use the nvidia app, go into graphics tab>global settings for fs2024, scroll down to 'shader cache' click on where is says default. In the top right corner, click on the three vertical dots, click clear cache and then compile cache, these steps should only take a few seconds. Close nvidia app. Then go to windows search bar and type in 'disk cleanup', in the disk cleanup interface box, select your drive where FS2024 is installed, click ok. A list of items is presented. Tick the box that says DirectX shader cache and untick everything else and click ok. Lastly, delete the rolling cache .CCC file from your sim. If you have the Steam version, it's in C:\Users\%yourname%\AppData\Roaming\Microsoft Flight Simulator 2024. not sure about microsoft version location. Reboot computer and see where that takes the sims performance. I perform this routine after every sim upgrade or graphics driver upgrade. Hope it helps Stu
  3. It's no use lowering resolution if you are mainthread limited. Yes you save VRAM and increase FPS but it doesn't stop mainthread being overloaded. I tried a 2k monitor, and although I could maintain higher FPS, the stutters when you pan, were still there (for me). The only way I can really get rid of these panning stutters on the ground, is to reduce TLOD to less than 100 or use autoFPS to do it dynamically. As I lock my frames to 30 and use FG, higher fps to me, is irrelevant, as I can maintain a raw 35 to 40 FPS in the Fenix and Heathrow in 4K (In 2k, that goes up to nearer 70fps). My monitor is also a 60Hz screen. With a 4090 in 4K and most settings on ultra, (apart from texture res on high), my VRAM usage is at about 17 to 18 GB at a major detailed airport with the fenix, in 2K that drops to less than 12GB, but it doesn't necessarily translate to better performance for me, at least.
  4. In dev mode there is also an option to hide the menu bar, so it only appears when you move your mouse to the top of the screen
  5. Yep, I have their Heathrow and it stutters like crazy for me.
  6. I saw a YouTube video by Airnott and he was testing FSR 4.1 as he has an AMD graphics card, he was suffering those pauses too. I’m not seeing them on my system with a 4090 using dlss quality setting. Only bug I’ve found so far is FSReborn Phenom 300e under carriage doesn’t retract. Stu
  7. I'm unable to retract the gear in the FSReborn Phenom 300e. (Yes the gearpin is out) in this initial beta, anyone else? Going back to SU5.1 fixes it. Stu
  8. Nice, I've spent a lot of in Middleton, just down the road from Madison at our manufacturing plant. My last visit there was EGBB>LFPG>KDTW>KMSN a year or so ago. Stu
  9. So what are the recommended settings for sensitivity with Honeycomb Alpha, Bravo and Charlie hardware. I have unbound my spoiler axis but ground handling after landing is all over the place. Same with taking off, gradually pulling back on yoke for smooth rotation and it leaps into the air like there was a bomb under it. The handling is not realistic to me. I'm sure if the real aircraft behaved like this, the NTSB would need to triple its staff!
  10. This reminds me of when Fenix burst onto the scene. That didn't end too badly now, did it? Stu
  11. I did that once, but in all fairness I didn’t like the house and it was a massive spider
  12. Not for Steam users, it doesn't revert. Mine stayed at 310.6
  13. The only issue I have with FSHud, is that it strictly holds you to SID Star restrictions. So, for instance, if you depart EGBB RW15 on the CPT2Y SID, there is a 6000 ft restriction at Compton, which means you are held at 6000 ft for the inital 60 nm of the route, no way to request further climb. I'm sure there are many other SID's like this, where there is an altitude restriction way out from the field. BATC respects the SID and STARs but is more pragmatic with its ATC clearances.

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