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Bunchy

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Everything posted by Bunchy

  1. This reminds me of when Fenix burst onto the scene. That didn't end too badly now, did it? Stu
  2. I did that once, but in all fairness I didn’t like the house and it was a massive spider
  3. Not for Steam users, it doesn't revert. Mine stayed at 310.6
  4. The only issue I have with FSHud, is that it strictly holds you to SID Star restrictions. So, for instance, if you depart EGBB RW15 on the CPT2Y SID, there is a 6000 ft restriction at Compton, which means you are held at 6000 ft for the inital 60 nm of the route, no way to request further climb. I'm sure there are many other SID's like this, where there is an altitude restriction way out from the field. BATC respects the SID and STARs but is more pragmatic with its ATC clearances.
  5. For those with VPN's in the UK, switching to a country such as France before viewing Avsim gets around this issue too.
  6. This is with FSLTL running, but my settings in fsltl are at 30 to 50% levels of the default settings, so there only about 10 or so extra parked aircraft on top of what it normally injects. I don't use BATC, so can't comment on that.
  7. I can say that with the Fenix, Inibuilds Heathrow, Ultra settings without FG, I can get 35 to 40 FPs with a 12700 k and 4090 with 64GB of ram in 4K. Panning causes the frame time to increase beyond 33ms, thus causing stutters as the frame rate sinks below 30 fps, it then stabilises once you have finished panning. I lock my frame rate to 30 in sim
  8. I think he runs a 4090 and dynamic fg is for 50 series? If that's the case, he can only guess about what it will bring.
  9. I still get panning stutters with LODs of 100 and dynamic option set to 30 FPS. I lock frames to 30 and use DLSS x 2, as my monitor is only 60Hz. Without DLSS, I can comfortably attain 40+ FPS at Heathrow in the Fenix. So you can see, overall performance isn't an issue. When I pan, the FPS drops below 30 causing stutters. It seems to me that the sim isn't pre-caching according to the setting, Ultra, in my case. I'm running a 12700K with a 4090RTX. 4K. I keep going back to the fact that this issue was introduced during the SU2 beta and never fully fixed. The overall performance has got better through SU4 and so far SU5, but the panning stutters remain an issue. My settings are a mixture of ultra and high. When I reset graphics setting to default in the sim, the sim itself sets everything to ultra. So my specs aren't too bad if the sim is happy with ultra as a default!
  10. Not so far, it hasn’t
  11. I'm using a fuel factor of P30 in the Simbrief aircraft profile, which seems to overcome the discrepency between the 'actual' and Simbrief predicted burn. I also toned down elevator and aileron resonse to -0.4, it feels like it has more inertia now. After my initial disappointment, I've completed a couple of medium haul flights in the 5 hour range and I can live with it. No WASM crashes either, which I believe have been an issue in earlier releases. It's not PMDG or Fenix quality and should be priced lower in my opinion, unless they refine it overtime to become so. Stu
  12. I take it you don't agree, Bigmack? I fly in real world too, ok, I'm not a line pilot but PPL. I have the same number of take offs as landings, my capabilities do not suck, I've always had enough fuel at arrival. My point was, that simbrief A350 profile and the a350 fuel burn seem way off. Is there a 'special' inibuilds a350 profile any one could point me to? Just my initial thoughts on the product, take 'em or leave 'em.
  13. Just layed out 71 quid for this. First 10 hour flight ended with a flame out due to simbrief and aircraft fuel burn mismatch. Simbrief fuel burn prediction and actual fuel burn are way off. Aircraft responds to flight control input like a fighter jet, using control sensitivties as recommended. Poor first experience, not worth the price to me. Way behind Fenix and PMDG quality. Once bitten, twice shy.
  14. I remember when Fenix were the new kids on the block...... that didn't work out too badly
  15. I use a 32 inch monitor and sit about 90 cm away from it. What's comfortable for me is to set zoom to 58 and then move camera around to adjust height. Once happy with position, I hit ctrl-alt-1 and then that view is saved. If you want to go back to that view after panning, just hit alt-1. Again, zoom of 58 is good for me.
  16. I'm really jealous. What sim settings are you using?
  17. Well after a few flights, I'm not seeing any performance improvements. If anything, for the same settings as I used in SU4, I have longer frame times and higher VRAM usage. Panning stutters are still there. I'm going to a full re-install and test with just Fenix and Fsltl and see where I am. I'm thinking the performance of this sim for ME is worse than FS2020 and I have tried many different settings. Maybe a 12700K just isn't up to main thread work.
  18. I think I remember reading the same thing! I'm guessing March, to coincide with the one sunny day the UK is getting this year.
  19. I quickly tried DLAA with preset M in the fenix last night. Ghosting is much reduced but still not as good as TAA. The MCDU seemed much 'snappier' as well, it seemed really laggy before with previous DLSS file
  20. I had the same issues as you with stutters, especially after landing. These have plagued me since SU2 beta 1.14xxx, right through SU3. They were temporarily cured in early SU4 betas but came back in the later beta releases. As I was one of the few that suffered this problem, I drilled down on my system settings and even re-installed Win 11 and MS2024. This is what made the difference for me, and it was simple in the end.... I turned off G-sync compatability in NVidia control panel and set Vsync on. (All within NVidia control panel, you can't disable the G-Sync 'compatibilty' in the NVidia app). My monitor is a 60Hz 4K 32" BenQ monitor, so in the sim graphics settings, I temporarily set Frame Gen to none, that allows you then to turn off V-sync and select half refresh rate. When Frame gen is re-enabled, the V-sync and refresh rate settings stick but grey out. My system can easily maintain a raw frame rate of 30 FPS, so it's smooth at 60 with frame gen x2. All my other graphics settings are mainly Ultra, apart from traffic and texture resolution, which are set to high. Hey Presto, much of the micro stutters are gone. Is it stutter free? No, I have stutters when looking up from the pedestal to an outside view, but this will have to be cured by Asobo, as it appears to be a scenery loading issue. And as far as BATC, yes, it is a frame rate hog if you choose to have it handle traffic, even with settings lowered it is unusable at big airports for me. Hope this helps Stu
  21. I've so far only tried it on a EGPH to EGLL route. In all fairness, I'm still working on getting the arrival phase to EGLL stutter free, regardless of using BATC. I'll try again into a less demanding airfield. I use FSLTL models, by-the-way.
  22. How do you guys get on when on final approach? I find BATC hammers my frame rate from short final to parking, it's fine at all other stages of flight, performance wise.
  23. That's an interesting way of doing it. I have a Benq 32" 4K monitor with G-SYNC/FreeSync compatibility. It is a 60Hz max monitor. I can achieve raw frame rates of 35 to 50 FPS dependant on what I'm doing, but mainly I'm in the Fenix at a major airport. I'll try locking the Frame rate to 30 and FG'ing 2X with Gsync disabled Stu
  24. Realistically, we should be able to use a TLOD of 200, it is a medium setting, after all. I agree it’s a sim thing. For me, the stutters started in SU2 beta 1.4xx. They remained through SU3 and were cured temporarily in SU4 beta 1 and 2, then came back in the later betas and to release. It is strange that it doesn’t affect everyone but it’s a real problem for those with it.

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