September 24, 200619 yr I have recently bought Active Sky6. Congrats on your recent award it is truly well deserved. With FE in combination with AS6 using 32 bit clouds it looks awesome. I have a question which has been bothering me slightly - small niggle.On many quietish days the lower 5000' or so of the atmoshere is relatively polluted and hazy. Above that it generally clears progressively regardless of cloud cover. I have seen some entries on the forum about changing visibility layers and I have re-enabled the FS9 Fog layer as a result which improved things somewhat (eg rapid visibility changes).My question however is that if and when an aircraft flies above the lower haze layer why does the whole landscape clear; you sometimes start off in a grey airport only to climb up in my case to around 7000' and fly into what I call the 'Texas afternoon' effect so hated in the default FS9 by those who like their weather real.Even in AS6 the haze layer so effectively depicted at lower levels disappears once you rise above it rather than staying as a haze layer below you, as in reality. Is this a limitation of FS9 or can something be done that I have yet to understand?I have set visibility to 35 miles which I find a good compromise between the 29 and 59 mile settings for most altitudes. Is there something I have missed?thanks for anyone's helpregardsray
September 24, 200619 yr Hi Ray,Thanks for the words!You have done well with your settings and you have seen a major limitation of FS9. We are all hoping that FSX is better in this area.I think you have done all that you can do.Thanks,Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://www.fseconomy.com/
September 26, 200619 yr Why not create an entirely new cloud texture that looks like haze, to try and trick fs9? Also this would be nice for fog also. All fog looks like is a stratocumulous cloud hovering over the ground.
September 26, 200619 yr Hi,Thanks for the idea! We have thought about all of this. One reason is that then all we do is delay the fact that at some point you are going to fly out of that layer also. So at what point do you stop the visibility layer? No, we can't say "the altitude I am flying at"! MS has coded 10K as approximate point and we can control that even more with the maximum visibility settings.You may try to lower the maximum visibility to 29 and see if you like that better. Remember to re-start ASv6 if you change this value.If you have the registered version of FSUIPC there is a page for visibility limits also.Edit: There is a post from Damian about this here:http://forums.avsim.net/dcboard.php?az=sho..._id=29317&page=Thanks,Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://www.fseconomy.com/
September 26, 200619 yr Im sorry if i misunderstand, but why would the status cloud dissapear? They dont dissapear when they are at 5000, why would they at 100?
September 26, 200619 yr Hi,Because the visibility clouds disappear now around 10K and this is hard coded into FS04. So we can't get them to "stick".Thanks,Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://www.fseconomy.com/
September 26, 200619 yr >major limitation of FS9. We are all hoping that FSX is better>in this area.>Yikes! You don't *know* if vis transitions are better in FSX by now??I thought I heard a person using the FSX beta say they had smooth visibility transitions all the way from ground up. (???)So I would think that the abrupt visibility changes are now a NON-ISSUE, or at least will be in about a month?RhettAMD 3700+, eVGA 7800GT 256, ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, etc. etc. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
September 27, 200619 yr Hi,But then we have no way to trigger the visibility distance. It much the same as if you are in an OVC layer, we cannot control visibility from within the OVC layer. Nor can we mix cloud types in the same layer.1/2 mile visibility would look the same as 9 sm visibility. This is all very complex and sometimes beyond the scope of my knowledge!Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://www.fseconomy.com/
September 27, 200619 yr Hi Mace,For me changes are improved when entering and leaving a cloud layer. The problem I see is that the FS Haze "flashes" in and out in a blink of an eye. One part of a second you are seeing a thin haze over everything and "blink" the haze is gone and everything is clear. I can rise and fall a bit in a plane and get things to blink on and off real good.Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://www.fseconomy.com/
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