>Just out of curiousity, which 3D modeling tool is preferred?depends on various factors, i.e. 1) your budget (free vs. proprietary), 2) your experience (previous experience vs. none at all) and 3) your requirements (platform, OS, supported file formats, available documentation, available community support)>Hfitz recommended Blender, put FlightGearWiki also recommends>AC3D. So apperently, these are the best freeware 3D tools,>unless you what to spend big bucks on 3DS Max.Well, AC3D is actually NOT free, that's why Blender3D is usually recommended.>So which is easier to work with/has more features/can include>more features (on an aircraft in particular)? AC3D or>Blender?Depends again on a whole number of factors, personally I am inclined to say that an average Windows user may find it easier to get started in AC3D but users may feel restricted sooner or later by AC3D, while Blender seems to require a pretty steep learning curve but hardly has any perceivable restrictions.
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>Just out of curiousity, which 3D modeling tool is preferred?depends on various factors, i.e. 1) your budget (free vs. proprietary), 2) your experience (previous experience vs. none at all) and 3) your requirements (platform, OS, supported file formats, available documentation, available community support)>Hfitz recommended Blender, put FlightGearWiki also recommends>AC3D. So apperently, these are the best freeware 3D tools,>unless you what to spend big bucks on 3DS Max.Well, AC3D is actually NOT free, that's why Blender3D is usually recommended.>So which is easier to work with/has more features/can include>more features (on an aircraft in particular)? AC3D or>Blender?Depends again on a whole number of factors, personally I am inclined to say that an average Windows user may find it easier to get started in AC3D but users may feel restricted sooner or later by AC3D, while Blender seems to require a pretty steep learning curve but hardly has any perceivable restrictions.
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