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Can someone please explain how flaps and landing get damaged in FS2004??

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Hello to everybody and happy new year!I have few questions if someone can kindly answer.In the contact points section of the aircraft.cfg file thereare specified 2 reference speed (in KIAS) for the landing gear, one for max extension speed and one for damage speed.Similarly, in the flap section, is specified the damage speed and the "blowout" speed for the flaps.Well, I tested these speed with the default Mooney Bravo (and realism settings to the max) and basically nothing happened...even well exceeding the blowout speed, the flaps can be extended and retracted with no problem at all.The only thing I noticed is the if you exceed the gear extension speed the landig gear won't go down but if you well exceed the landing gear damage speed with your gear extended, it can retracted as usual and subsequently re-extended below the extension speed.Someone could please explain the "logic" of how these reference speed work in FS2004?Furthermore, what is the difference between damage speed and blowout speed in the flap section??These speed apply to just a minimum flap extension (one "notch") or to a full extension???Thank you in advance for your answers!!

Really, to get this right, you need a panel with the damage behavior programmed in...the default damage behavior in FS is...well...flaky.CheersBob ScottATP IMEL Gulfstream II-III-IV-VSantiago de Chile

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

"the default damage behavior in FS is..."...to bounce your plane off the ground -- which should give you an idea of the realism :DWheee!!!/me goes back to coffee

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