Sign in to follow this  
Dirk98

Filtering question

Recommended Posts

Do I achieve anything by setting Filtering to Trilinear in the UI and notching up the Degree of Anisotropy in the driver (nVidia in my case) to Level 8. Are this settings alternative, competing or even conflicting with each other? Maybe I should delegate the filtering to the game engine by setting the driver on Application Controlled? I can't see the immediate difference turning them on and off and application controlled, but who knows what I may see in the clouds or photorealistic areas etc.? What are your experiences and considerations on this particular GFX setting?Thanks.

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this