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Posky's V4 747's: No Spoilerons?

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I've downloaded a few of Project Opensky's V4 747's and noticed that the spoilerons don't work like on earlier versions. However, I also notice that the nosewheel does not turn with my current joystick (I understand that the nosewheel will only turn now with a twisting joystick and I don't have one). Perhaps the spoilerons will work if I get a new joystick and disable auto rudder, but I don't know. Anyone have any info? I hope this wasn't forgotten on these models as I believe this is something that real 747's feature.

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I don't have the POSKY 747v4 but have you tried useing the rudder controls to turn the wheel? This is quite common and needs the numpad keys '0' and 'Enter' to operate.

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Hi, don't know about the spoilerons, but I'm pretty sure that no matter what type of controller you use...you'll have a heck of a time trying to steer it on the ground. As I understand it, it's made so the rudder is locked between 1 and 60knots, but the nose wheel should turn when you start moving. Not that it makes much difference as the thing just slides like you are on ice. They make a beautiful visual model...but getting it to and from the gate was just too much of a pain...plus the nose gear going through the tarmac and causing damage to the nose every time you apply the brakes. I deleted them and just stick to the PMDG.Russell.

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There was a vague post on the Posky forum that indicated that the spoilerons could be activated by turning them on in the FDE. Anyone know what this means? I know how to modify the aircraft.cfg but I'm not sure if this is what he meant. I can't seem to get registered at Posky to use their forum.

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In the [airplane geometry] section of the aircraft.cfg set the following:spoilerons_available= 1aileron_to_spoileron_gain= 3min_ailerons_for_spoilerons= 10min_flaps_for_spoilerons= 0They don't set them because they think the representation of spoilerons is not realistic enough in FS.Guy

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>In the [airplane geometry] section of the aircraft.cfg set>the following:>>spoilerons_available= 1>aileron_to_spoileron_gain= 3>min_ailerons_for_spoilerons= 10>min_flaps_for_spoilerons= 0>>They don't set them because they think the representation of>spoilerons is not realistic enough in FS.>>GuyThat's the one!Thanks!

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