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mimpmaps question

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Hi ! I've downloaded Patrizio Fangio's Alitalia repaint for the Meljet 777 200. Unfortunately, I get the "blurry textures" problem because of the mimpam level. So I tried to reduce the mipmap level from 11 to 1 using imagetool.The texture format is 32 bits. Unfortunately, when I reduce the mipmap level to 1 the alpha channel does not work any more. :'(So can you tell men how to reduce the mipmap level without getting rid of the alpha channel ?What do I have to do ?Thanks !../)_/). _ Cl

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Hi Clement,there are probably a 1001 different ways, but here is mine:Download and install DXTBmp (available here at the library). Open the texture in imagetool and convert to 32bit and save. Then open it in DXTBmp, under 'Prefs' de-select 'include Mips', edit anything you want while you're at it (or not, as you wish), then save as 'DXT3'.That should do the trick.Cheers,Gosta.http://hifi.avsim.net/activesky/images/wxrebeta.jpg

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Sent it to me and I'll will sent it back with one mipmap and 32 bit no blurries anymore :-)Andr

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Ok Gosta, but I don't want to convert those textures to dxt3, because the quality in better if it's 32bits.Andr

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Hi Clement,if you prefer 32bit textures, you can save it in that format as well using DXTBmp - just follow the same procedure, but select '32bit' instead of 'DXT3'.However, as you said, you should be able to do that in imagetool.Do you have a link to the file, so we can all try it out? There seems to be something unusual about those textures...Cheers,Gosta.http://hifi.avsim.net/activesky/images/wxrebeta.jpg

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Okay Clement extract the mimaps in image tool close all except 0_filename.bmpSave this file as filename.tga close it :-)Open the tga file and save it as filename.bmp via this method the alpha channel will be preserved...This works for me all the time :-)Success Clement...Andr

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YEEPPEEEEEEEEEEEe !!!It worked ! Thank you guys !I did what Andr

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Your welcome, glad that I'll could help you out have fun Cl

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