Sign in to follow this  

Avoiding strange patterns in the mesh with Tileproxy

Recommended Posts

Hi,I remarked some strange patterns in the mesh and today I realized what they were: the flattens of the roads on the texture definitions below the Tileproxy ones. To avoid them I replaced the "offset=flat" in the roads section of the terrain.cfg (fs9) by "offset=0" (or even better I commented the out by a "//") and added "offset=0". Maybe you could make this automatically, Christian?) and the "offset=-10" in the rivers specifications with "offset=0". Now these patterns are gone and Tileproxy seems more perfect than ever before.Hope it will be of some help for you too, guys.Hugo

Share this post

Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this