February 19, 200917 yr Hi all, i've created a couple of FPs' for a Concorde that i've made AI capable but when it comes into land the nose is still in cruise position and it's landing is too shallow (no trademark concorde nose high approach). How would i go about making it come in at a higher AOA and with a dropped nose? The flaps buttons controls the nose when i make it player flyable but according to the .air, there are no flaps. Would i have to edit the CFG or the .AIR... Or both?
February 19, 200917 yr I think you should download an AI concorde and either use it or see how thet did it. There are some here at Avsim.Bob Bob i5, 16 GB ram, GTX 960, FS on SSD, Windows 10 64 bit, home built works anyway.
February 19, 200917 yr Author I think you should download an AI concorde and either use it or see how thet did it. There are some here at Avsim.BobHey Bob, i had a look for an AI plane and the only one i could find was the ARNZ AI concorde but when i try to install it i get a "unable to open sytem regestry" error.Do you know of any others? I'm running FSX by the way
February 19, 200917 yr Could be because it is an FS9 plane, and you don't have FS9 installed. You should be able to install it to a folder of your choice rather that a default FS9 folder. Bob Bob i5, 16 GB ram, GTX 960, FS on SSD, Windows 10 64 bit, home built works anyway.
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