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GSalden

Scasm error when trying to compile Lib object filoe

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Hi all,I wanted to delete several objects in a scenery Lib Object bgl file, so I disambled it to a scasm file.However the modified file can't get recompiled to a bgl again.I even tried with the unmodified scasm file. No luck either.Here the message what I get ( unmodified scasm file, but the same error ) :Error in Line 2433 --> EndObj --> --> Linebuffer <20478> overflow, line 55/423 truncated ! --> too many errors , 32767 >Scasm compilation status : abbortedAll suggestions are welcome.

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It happens to me all the time.This is the first entry in the FAQ section of the SCASM documentation:Best regards.Luis

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Thanks Luis,When I do what you advised I get another error message.It creates a bgl file, but no objects at all appear from the bgl file.This is scasm file made form the original bgl file, so unmodified.Here the error message :found in sections : 0x00000400Error in line 21782 --> EndObj --> unresolved label :LFFFFFD0A in line 19220Error in line 49800 --> EndObj --> unresolved label :LFFFFFD46 in line 46707Error in line 126599 --> Texturelist< 0 1 FF 255 255 255 0 34.80188 MM_STA330-300 <LTU --> '>' expected !!!Error in line 126602 --> FF 255 255 255 0 34.80188 --> unknown commandError in line 126603 --> MM-STA330-300 <LTU>_LM.bmp --> unknown commandLibObj. -> entrys: 23 mem:607751Linebuffer 912446/1048576Maxlabels 138/1500 Maxpatches 104/2000Scasm compilation status: error<s> 6The 330-300 is a static aircraft from the original bgl file.Any suggestions ?Thanks,Gerard

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As modifying the LIB file was not a succes, I finally was able to find the entry in the connected bgl file.Now those hotels are gone. :(

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