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GSalden

Water bleed-through on land ( FSX ) with FSX KML

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Hi all,I redesigned a coastline for Tunesia.The water is designed around a harbour scenery ( cement landclass polygon ) , but when coming close to the harbour I get a bleedthrough from water through the harbour scenery.What I did :- made a polygon to exlude the default shoreline ( on the sea side )- made a polygon which includes the sea- made a polygon which includes the land- made a polygon which includes the harbour ( cement ) However I get bleed-through :Strand%20fout.jpgWhen being further away it corrects itself :Haven%20goed.jpgHelp is appriciated.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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An interesting problem that should not be occurring. In FS X, ground polygons should no longer display over water, and normally the only way to display the cement is if the hydro polygon already reveals the land mass in that shape. Otherwise, only water should display, not the cement. This seems to contradict that.Please show a screenshot (a very small one, please, as I live with a slow modem) of your workspace with the different polygons that you have drawn, and indicate the attributes for each, as that will help to understand the problem.Best regards.Luis

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Here a screenshot from FSX KMLOverview.jpgThe green part on the left excludes the sea. ( exclude hydro polygons default perennial )The green part on the right excludes the default coastline. ( exclude shorelines ) The blue parts is where the sea is till the coastline and where the water is in the harbour. ( hydro polygons default perennial )The orange part is the harbour. ( landclass poly cement )The red line is a road.The yellow part at the bottom is a beach.Here from closer up.Overview%202.jpg


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Thanks for the smaller screenshots. Half that size would be even nicer! :( Please show a close-up of the following with just the Hydro Polygon displaying:I really only want to check that the Hydro Polygon does include the outline of the piers and break-waters, and would appreciate if you could indicate this.Best regards.Luis

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Here is a screenshot from the hydro polygon :Overview%203.jpgThe blue line is part of the polygon.In the default FSX scenery there was land till several miles to the right, where there is sea now.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Definitely an interesting problem. You seem to have done everything correctly. I just wonder if you have two different Hydro Polygons that are co-terminous, given that diagonal blue line through the water.Otherwise, I am sorry that I have no idea as to the problem.Just grasping at straws:1. Do you have any other versions of the scenery activated and displaying? Perhaps before your Hydro Polygon included the piers? Or any other terrain for that part of the world?2. What are your slider settings for ground texture size and mesh resolution?Best regards.Luis

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1. Do you have any other versions of the scenery activated and displaying? Perhaps before your Hydro Polygon included the piers? Or any other terrain for that part of the world?There is no other scenery active. I had Fs Global active for Africa, but I made it inactive.Because the coastline the be corrected is more than 50 km ( 30 mls ) long I did parts of 10 km ( 6 mls ).Each part has polygons for the coastline and hydro which is attached to the next set of polygon.That is why you can sea the borders. 2. What are your slider settings for ground texture size and mesh resolution ?Sliders are full to the right.Thanks for trying to help,Gerard


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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