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vgbaron

Does Simconnect limit AI & MP display range?

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For those of you who remember FSNAV, one of the cool features was that in multiplayer you could see yourself and any other player anywhere in the world. Have a friend who's working on a similar program but running into issues and I think it might be simconnect but I'm really not into programming for FSX. I notice that both AI & MP aircraft will disappear from the FSX view at 10NM. I have seen some TCAS gauges etc that show AI at considerably further distances so I must assume it can be done, but with multiplayer a/c?Anyone familiar with that area of Simconnect that can point me in the right direction. My friend says he has both AI & MP set for 200nm according to the docs but even though the AI display fine, the MP still drop off at 10nm.I use FSHost to connect for MP.Thanx,Vic

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It is my understanding that there is a maximum range ( Radius ), that Simconnect is limited to, in getting information on aircraft objects ... so yes, typically, you have a range limit, and cannot see EVERYONE that might be flying, if they are many 1000's of miles away from you.This was not the case with FS2004 ( Direct Play ).However, a common solution is for players to install some addon software ( typically FSUIPC based), that gets THEIR position, and sends it to a cental server, that then displays EVERYONE's position on a web based map ( Google or Microsoft map).Using this, you can be in say , the USA, and watch on the Map, someone land right down the centerline of a runway in Australia, on the Maps Satellite image.Geoff_D

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