May 26, 200917 yr Welcome back everybody. So now people are no longer alone with their Tileproxy problembut can seek help in this forums.But please excuse when I don't add my 2 cents to every thread. I've got a life too, you know.ChristianPS:Burn the hacker! Burn him :(
May 29, 200917 yr Fantastic Christian. Just so glad to see AVSIM back and the Tileproxy forum is a big big bonus.I've just upgraded from FS9 to FSX and amazed to see how much better Tileproxy runs in FSX.Just struggling a bit to run the 30cm textures but the 60cm ones are running just about OK.Strange thing is that even though the 1m textures must tax the system much less, the performance isn't much better. i.e I can't seem to fly any faster without getting blurries.I've been struggling a bit with the 30cm and the 1m ones are too low, so I'm settling for 30cm for the time being.I get the feeling that things are slowing down betweeen Tileproxy and FSX (as they were in FS9) because most of the time, I'm using cached textures. And wow, the cache is getting pretty large with the 30cm ones.Any more progress on the development side Christian?Cheers, IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
May 29, 200917 yr Any more progress on the development side Christian?Currently trying to simulate the physics of coins http://www.youtube.com/watch?v=74C61A-wzaANot much related to Tileproxy, I know ;-)
May 31, 200917 yr Very interesting Christian, but somehow, it didn't have the same appeal as Tileproxy :( IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
May 31, 200917 yr Very interesting Christian, but somehow, it didn't have the same appeal as Tileproxy :( IANI'll make those coins shiny, reflective and imprinted, then I will use hundreds of coins and I am going to create a coin pusher arcade machine.
Create an account or sign in to comment