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Looking For LAGO PHNL - MAIW C-17 Package Afcad

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Has anyone seen an afcad that's designed for use with MAIW's Hickim C-17 package and Lago's PHNL v2.10? I've always liked the Lago PHNL the best so I went ahead and removed all of the references to the static aircraft in the PHNL_libs.bgl file. The stick figure F-15e's and Galaxy's no longer appear in Hickim side of PHNL but the parking is a bit funky with the MAIW afcad. (I'm being lazy and don't want to redo an entire afcad). If anyone has one and is willing to part with it, or, could point me in the right direction it would be greatly appreciated. Although, I'd almost imagine that it would be to the Avsim library :)Please advise and thanks!Mark

Not to hijack this thread or anything, but how did you go about removing the static planes? Which program did you use?I've been dabbling in scenery editing, but I have yet to figure out how to do what you've done.And, before you ask, I don't have a modified AFCAD to fit with your setup. :(

  • Author

It's pretty easy, (in some cases), to modify older sceneries with the tools that they used to build them. The files structures are not that complex and lend themselves to the way they link to each other. So it's going to be either a coordinate or an ID from one BGL to another...that is most of the time.So I looked around for a easy to use version of SCASM to decompile both the PHNL_libs and the hnl_lib files. PHNL_libs acts like and index and instantiates objects from the library archive file, hnl_lib. Part of the issue of this exercise was that no one could find the crummy F15e and Galaxy stick aircraft because they are imbedded vector drawn objects that are contained in the hnl_lib. (At least that's what I think the scenery people call them...I'm a software engineer).First, I hunted around the decompiled hnl_lib looking for anything that resembled F15e and Galaxy, (and low and behold), there were references to them in plain old english. It would have made it harder if they names were ID/Coordinate based but it still would be a relitively easy process either way. I then grabbed the library IDs for each of the objects and looked for where they were instantiated in the PHNL_libs file. It was then a simple matter of modifying the routine that instantiated the crummy objects to exit the code before actually grabbing the object from the library. I then recompiled the PHNL_libs file and put it back into the scenery folder of the addon.I could have gone the extra step and removed the entire call to the library but I've been installing so much stuff lately, I think my arm is going to fall off :)Code from PHNL_libs.bgl----------------------------------------------------------------------------Area( A N21:19:9.56 W157:57:18.64 1 ) IfVarRange( :L32 396 1 200 ) IfVarRange( :L32 346 0 32767 ) RefPoint( 7 :L32 0.500000 N21:19:9.54 W157:57:18.64 v1= 1200 v2= 12 ) RotatedCall( :L33 0.00 0.00 167.47 ) Jump( :L32 ):L33 CallLibObj( 0 80864F12 4E19753D E7B20DA0 BA7918D9 ) ;;; Removed this entire line to loose one f15e Return:L32EndAArea( A N21:19:47.17 W157:56:28.57 2 ) IfVarRange( :L50 346 4 32767 ) RefPoint( 7 :L50 0.500000 N21:19:47.17 W157:56:28.57 v1= 2000 v2= 42 ) RotatedCall( :L51 0.00 0.00 270.00 ) Jump( :L50 ):L51 CallLibObj( 0 80864F13 4E19753D E7B20DA0 BA7918D9 ) ;;; Removed this entire line to loose one Galaxy Return:L50EndARefernces inside the hnl_lib.bgl--------------------------------------------------ObjID( 80864F12 4E19753D E7B20DA0 BA7918D9 )LibObj( PWR 100 SIZE 12 SCALE 0.500000 TYPE 0x0 PROP 0 NAME "f15e" )ObjID( 80864F13 4E19753D E7B20DA0 BA7918D9 )LibObj( PWR 100 SIZE 39 SCALE 0.500000 TYPE 0x0 PROP 0 NAME "galaxy" )I think I had to remove 3 references to eliminate the Galaxy and 8 or 10 to shoot down the F15e's. Hope that helps!Mark

I don't think I've ever seen a scenery addon (incl AFCAD) for Hickam that is based on the Lago PHNL. Best to just do it yourself.scott s..

  • Author

Thanks Scott...appreciate the help as always :)Mark

I too have looked for an AFCAD and never did find one. Another problem I had was city textures showing instead of airport textures under the runways. Do you have that issue as well? I tried the recommended patch with no luck.Cheers,Todd

  • Author
I too have looked for an AFCAD and never did find one. Another problem I had was city textures showing instead of airport textures under the runways. Do you have that issue as well? I tried the recommended patch with no luck.Cheers,Todd
That texture issue was in version 2.01 and I did have it. I think that was resolved with the 2.10 update but I'm not sure if you can find it anymore. Lago was consumed by Mount Vesuvius, at least that's the rumor.Mark

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