June 30, 200916 yr How to fix wrong altitude in default ndb ?The only NDB I know of is a "Non Directional Beacon" which doesn't have altitude only a pointer to the NDB Source. You might like to rethink your question. John Rig: Gigabyte B550 AORUS Master Motherboard, AMD Ryzen 7 3800XT CPU, 32GB DDR4 Ram, Gigabyte RTX 2070 Super Graphics, Samsung Odyssey wide view display (5120 x 1440 pixels) with VSYNC on.
July 1, 200916 yr Yes, thats is correct. But the NDB has a Visual Model and it doesn't appear in the scenery.
July 1, 200916 yr NDB transmitter mast is too narrow to show up in FS. They are typically narrower than a telephone mast and the relationship between tall, narrow objects and the sim display engine has always been tenuous because of the vertical:horisontal relationship of pixels on a computer screen. Not the sims fault, but the absolute necessity of having a screen wider than it is tall.It is an irrelevancy when the visual characteristics are of no importance unless it is mounted within an airport boundary, when its presence as a hazard might be of some use to a simmer. Can't see what the fuss is about? The NDB is not the wood or metal, it's the radio signal.
July 1, 200916 yr There may be an NDB but there doesn't necessarily mean that FSX placed a 3D model to represent it. The items are separate. ie the NDB signal (which you pick up on ADF and is displayed in the Map and GPS) is defined in one file while the placement of the 3D model may be in a different one. For default items these are defined in the FSX/Scenery folders. There are a number of 4 digit folder names which each represent a region of the world. Inside these folders are .bgl files. Those starting with APX are airport data files and may include NDB data and model placement for those NDBs located at airports. I think the OBX files deal mostly with model placement. I'm really not sure but I guess the NVX files deal with navdata and may include NDBs.Rather than spend your time trying to chase down the particular file that places the NDB model (if there is one, remember just because there is an NDB signal it does not mean that there is an NDB model) you could always use a program such as Instant Scenery (payware) or Whisplacer (freeware) or Airport Design Editor (freeware) to place a model of the NDB wherever you like.
July 2, 200916 yr How to fix wrong altitude in default ndb ?You do not need to rethink your question. Both the NDB Transmitter and the different NDB sceneryobjects (FS adds many to the landscape) need the ground elevation set correctly.The Transmitter has a elevation alt= and it must agree with the ground elevation as seen in ADE<Ndb lat="29.652744345367" lon="-81.8116168677807" alt="90.0F" <<<<<<<<<<<<========== Ground elevation type="MH" frequency="0243.00" range="37.51N" magvar="5" region="K7" ident="IAK" name="PALATKA"> </Ndb> The NDB sceneryobject is a LibraryObject (FS uses 6 different type NDB antennas all around the world) and will clamp to the ground using alt=0.0F.<SceneryObject lat="29.6526461973711" lon="-81.8115038527073" alt="0.0F" <<<<<<<<<<========== sceneryobject clamps to the ground altitudeIsAgl="TRUE" <<<<<<<<========= set to "TRUE" alt= clamps to the ground pitch="0" bank="0" heading="0" imageComplexity="VERY_SPARSE"> <LibraryObject name="{5911c52a-dd21-4673-a3c7-c95c922e5aaf}" scale="1.00" /> </SceneryObject> jack
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