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Background night textures come in and out of focus

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I installed FEX about a week ago and notice that when I'm flying at night, if I pan around, some of the background sky textures come in and out of focus. (I don't know if this is specifically related to FEX or not.)For example, whatever is straight in from of me is in focus, but some of the textures to the left or right are "pixelly" and look as if they are blown up. Some of the night sky look like ovals to the left or right. Then if I pan left, those textures become smaller, but come in to focus.I have tinkered with my nVidia settings, but I can't seem to figure it out.Also, the milky way is a prime example of when it comes out of focus. It looks nice when it is small and in front of me, but if I pan a little, it becomes this big comet-like image.Same thing with the regular night sky. The horizon layers look very bad on the sides, but more smooth in front. Any help or suggestions would be great!

I installed FEX about a week ago and notice that when I'm flying at night, if I pan around, some of the background sky textures come in and out of focus. (I don't know if this is specifically related to FEX or not.)For example, whatever is straight in from of me is in focus, but some of the textures to the left or right are "pixelly" and look as if they are blown up. Some of the night sky look like ovals to the left or right. Then if I pan left, those textures become smaller, but come in to focus.I have tinkered with my nVidia settings, but I can't seem to figure it out.Also, the milky way is a prime example of when it comes out of focus. It looks nice when it is small and in front of me, but if I pan a little, it becomes this big comet-like image.Same thing with the regular night sky. The horizon layers look very bad on the sides, but more smooth in front. Any help or suggestions would be great!
Sounds like the cpu/memory subsystem cant feed enough to your GPU (need more power) or that the GPU frame buffer is overwhelmed with trying to AA a lot of alpha/trnansparent textures which may happen if your driver settings for AA and Aniso are set high (x4/x8/x16) and you have GPU memory of 512 or less. Also other windows proccesses and services can deplete recources that FSX needs so make sure you dont have a lot of junk running in the backround.It would be more helpful if you post your system specs.
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Sounds like the cpu/memory subsystem cant feed enough to your GPU (need more power) or that the GPU frame buffer is overwhelmed with trying to AA a lot of alpha/trnansparent textures which may happen if your driver settings for AA and Aniso are set high (x4/x8/x16) and you have GPU memory of 512 or less. Also other windows proccesses and services can deplete recources that FSX needs so make sure you dont have a lot of junk running in the backround.It would be more helpful if you post your system specs.
Hey Paul,Thanks for the response. I have a quad core Dell that is about a year and a half old. I have 3 gig of RAM and Nvidia 8800GTX 768.I recently installed Nhancer and set it up with multisampling 8xc and 16x anistrophic? (I'm not at my home computer right now).I run gamebooster to disable a lot of services that aren't needed. I usually run active sky on my 4th core only.I don't know much about AA or Aniso or what it does. Some of the things that I read suggest that it may be part of it though??? I'm really happen with my performance and everything else except for these night sky textures. I don't notice the day textures as much, but it may be simply because it's easier to see the contrast at night.

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