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turner112

Flight dynamics improvements in 2004?

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I don't recall reading anything on this topic, if it has indeed been addressed.By dynamics I'm not specifically talking about performance on-the-numbers, but moreso the "feel" factor, especially realistic gentle turbulence.Thanks,Andrew

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I'm curious too...For the time being, I've been able to replicate turbulence in FS2002 by always flying with winds "gusting".... I usually set a gentle 3-5 knot gust level, even for calm winds. I'm amazed at how good it replicates light chop, especially when coming in for a landing. But I know that's not what you mean... For me, the best feeling of turbulence was delivered in the FU2/FU3 series...-JohnEdit:I should add, I set the wind dir at about a 45 degree angle to my path of flight....

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I'm one of those who finds computer generated turbulence usually annoying. I'd probably turn it off. You can get that "swaying, rocking" look from "active camera" if you wish. But I even tone that down.L.Adamson

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Hi John,I'll try that out with the low gusts.My problem is that I feel like I'm flying through Jell-o or something instead of air - the aircraft doesn't feel like it has momentum when being pushed around by gusts.Thanks,Andrew>I'm curious too...>>For the time being, I've been able to replicate turbulence in>FS2002 by always flying with winds "gusting".... I usually>set a gentle 3-5 knot gust level, even for calm winds. I'm>amazed at how good it replicates light chop, especially when>coming in for a landing. But I know that's not what you>mean... For me, the best feeling of turbulence was delivered>in the FU2/FU3 series...>>-John>>Edit:>>I should add, I set the wind dir at about a 45 degree angle to>my path of flight....

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I may try that out. Active camera, that is.Andrew>I'm one of those who finds computer generated turbulence>usually annoying. I'd probably turn it off. You can get that>"swaying, rocking" look from "active camera" if you wish. But>I even tone that down.>>L.Adamson>>

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