August 24, 200916 yr One of the many AI planes to populate my skies is Dee Waldron's lovely King Air 90. However, all of the repaint's have the same issue: the entire spinning prop texture is semi-transparent, meaning I can see it fine nose on, but if there is any scenery objects behind it (clouds, buildings, etc), I see the objects instead of the props. Might there be a way to fix this?
August 24, 200916 yr To add to this, this is also an issue with hi C-130s. Looking at one example, it seems as if the slinning prop textures are being rendered on the same level as the ground, meaning that autogen schenery is actually placed on top of the prop textures. Yet, deleting the image only gives my a hub with no props at all.Any thoughts on how to remedy this?
September 3, 200916 yr I've got a similiar issue. I can see thru my spinning props during the day but at night, the disc is opaque.Any idea how to correct this?(btw, this is for an FSX plane in FSX) https://www.mediafire.com/view/dz3buh31pti9cej/BoeingDriverSignature.jpg/file
September 3, 200916 yr I'm noticing it's an issue on quite a few of my AI GA planes.How are certain textures told to go to certain areas of the plane, and how to I change the priority of what textures are displayed on top?
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