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Autogen flickering

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Hi, I have a problem with autogen in fsx: some small buildings are flickering,it looks like 2 textures want to appear at one poly, changing one another very quickly, or may be a texture on a building disappears and appears again.Also I have a little (but pretty much visible, so very annoying) trees shimmering or may be this is flickering like on buildings too.Here is my video card with some settings through nHancer :Nvidia 8800 gt (asus), 95.62 driverAA - combined 32 (off in game)AF - anisotropic 16 (trilinear in game)I have almost perfect antialiasing in game, and absolutely no simmering or flickering on large autogen building and my custom created models,even they are very small.I"ll be grateful for any help,thanks.

Hi, I have a problem with autogen in fsx: some small buildings are flickering,it looks like 2 textures want to appear at one poly, changing one another very quickly, or may be a texture on a building disappears and appears again.Also I have a little (but pretty much visible, so very annoying) trees shimmering or may be this is flickering like on buildings too.Here is my video card with some settings through nHancer :Nvidia 8800 gt (asus), 95.62 driverAA - combined 32 (off in game)AF - anisotropic 16 (trilinear in game)I have almost perfect antialiasing in game, and absolutely no simmering or flickering on large autogen building and my custom created models,even they are very small.I"ll be grateful for any help,thanks.
You are seeing a design issue.. its the Type2 autogen objects changing its texture while you are in motion so it does not appear to repeat the same autogen object over and over as you pass over duplicate texture tiles. Hit the PAUSE button or the SLEW button and you will see the flicker stop. The normal autogen does not display that problem. Its most noted with the churches, barns and factory buildings. I have seen there can a connection between the number of Type2 objects used in the scenery radius by the landclass call for the textures the objects are annotated to. When the number of Type2 objects is high the flicker can come up.. when its low there is no flicker. As I said, its something to do with the autogen system and has been that way since SP1. I did not notice it in RTM

Have you tried this setting?Texture filtering - Negative LOD bias is set to "Clamp".

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