July 27, 200322 yr I don't know if others have noticed this but there seems to be an overkill with haze at higher altitudes (kind of looks like MS chose to cap the viewable distance in order to improve framerates). My sliders are maxed out but it seems my viewable terrain doesn't extend out as far as it did in FS2002. Kind of kills it for me as far as high altitude flight goes. Maybe it's my video card (ATI 9700pro). FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
July 27, 200322 yr Just change the date...There's quite a few sky "themes" in FS2004, which are picked according to the date. Some are markedly hazier than others, although the vis is the same. It can have the effect that you describe.... I had the opposite problem--things seemed too sharp and crisp--until I was set "straight".... Now my default flight starts on a day where the level of haze matches my taste.....-John
July 27, 200322 yr Author Interesting I'll look into that... FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
July 27, 200322 yr Author O.K. John thanks for the tip, it seems July is the only month that haze is an issue. Now if I could only stop those mountains from dancing around in the distance.... FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
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