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CLS DC-10 series > adding Nick's Jet Engine Smoke FX

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Hi all!I'm trying to pimp my CLS DC-10-30 by adding the great jet engine smoke effects by Nick Needham.Everything is ok so far, just the effect placement is not so easy. Here's what I've done up to now:The [GeneralEngineData] says (besides the other usual stuff):Engine.0= 13.000,-26.833, -8.700Engine.1= -86.083, 0.000, 19.000Engine.2= 13.000, 26.833, -8.700And that's what I've done with it in the [Lights] section (I left out light.0 to light.8 as they are not needed here):light.9=8, 13.000, -26.833, -9.300, fx_nicksmokeMD-727 // Engine 1 thrust smokelight.10=8, -86.083, 0.000, 18.700, fx_nicksmokeMD-727 // Engine 2 thrust smokelight.11=8, 13.000, 26.833, -9.300, fx_nicksmokeMD-727 // Engine 3 thrust smokeThe result is:- Smoke below the three engines- Smoke begins near the front of the engines and not at the rearI know I could play around with the above coordinates but if some kind fellow simmer could post his [Lights] section here it would be really appreciated... :( Thank you!

Jolly Roger,Some aircraft developers place their engine thrust points at strange positions in relation to their visible models, especially when tweaked aircraft.cfg files from other look-alike aircraft have been used. However, even if the aircraft itself flies (reasonably) well, these positions cannot be used to exactly position smoke effects. You'll just have to tweak the co-ordinates, one engine at a time, by yourself. It's really not that difficult and I assume you're not just being lazy !! Begin by opening a flight with the parked aircraft concerned and get it's engines running. Slew the aircraft to somewhere where it can be viewed from all sides. Then re-save the flight, re-open it and minimise FS.Open the aircraft's CFG file and begin with the tail engine, in your case "light.10". The first co-ordinate is the logitudinal position in relation to the "reference_datum_position". Increase this value to e.g. -100.000, save the file, maximise FS, re-select the aircraft from the drop down menu and see where the smoke effect now initiates. Repeat this process untill the smoke effect initiates about 10/15 feet behind the model's visible exhaust manifold.This same process should also be used for the remaining two co-ordinates below.The second co-ordinate is the lateral position which in this case (engine in the middle) should remain at 0.000.The third co-ordinate is the hight position. Increase this value initially to e.g. 25.000 and observe the results. When you're happy with the results move on to one of the wing mounted engines. Tweak the smoke effects in the same manner as above but in this case take their lateral positions (left and right) into account.Remark: Many smoke effect files have their own internal positioning co-ordinates which could result in new positioning problems if you would choose other smoke effects than e.g. Nick's.Good luckHans

Another trick you can use to help locate the effect is to temporarily use a strobe effect... this makes it very easy to work out exactly where the effect origin is being placed and might be quicker to look for than smoke...Geoff

Hi Hans and Geoff :( Many thanks for your infos & tips. I'll try it out asap.GreetsP.S. If anyone has the coordinates for this plane, the Posky 737-800 or ERJ 145... please post it! Thank you!

Hello,

P.S. If anyone has the coordinates for this plane, the Posky 737-800 or ERJ 145... please post it! Thank you!
Check PMRegards.bye.gifGus.

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