April 3, 201016 yr Hi everyone, I was wondering if anyone has seen this problem before. FS9 only draws the water textures at the appropriate detail very close to the aircraft, as you can see from the pictures below. From altitude this results in very abrupt lines. I've searched the forums for help on blurry textures and have tinkered with the fs9.cfg and my nvidia settings but without success. This problem affects the water apparently, the land looks great. The major add-ons I'm using that are relevant are ActiveSky 6.5, Ground Environment, Ultimate Terrain and Real Environment Pro (for the water textures). My comp right now is a Pentium D 2.8GHz with 2Gb ram and an nvidia geforce 9600gt. I don't think this is a hardware limitation because over the ocean the framerates are great, so it must have something to do with the draw distance. For display settings, I have pretty much everything set to max.Thanks,AlN
April 3, 201016 yr Hi,I had the same problem with FS9 myself, I have a strong computer system so I set my LOD_RADIUS to 9.500000, what you can also do is change your FS9 settings to reduce visibility. Hi everyone, I was wondering if anyone has seen this problem before. FS9 only draws the water textures at the appropriate detail very close to the aircraft, as you can see from the pictures below. From altitude this results in very abrupt lines. I've searched the forums for help on blurry textures and have tinkered with the fs9.cfg and my nvidia settings but without success. This problem affects the water apparently, the land looks great. The major add-ons I'm using that are relevant are ActiveSky 6.5, Ground Environment, Ultimate Terrain and Real Environment Pro (for the water textures). My comp right now is a Pentium D 2.8GHz with 2Gb ram and an nvidia geforce 9600gt. I don't think this is a hardware limitation because over the ocean the framerates are great, so it must have something to do with the draw distance. For display settings, I have pretty much everything set to max.Thanks,AlN Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
April 3, 201016 yr Your graphics look totally OK for FS9. Max setting for LOD_RADIUS is 4. Anything more will have no impact on FS9 textures.And your water always looks like this - just depends how good the blending is - which is dependable on which water textures you use. The ones you do look great, so don't change them.Instead limit your visibility to about 60 miles, it will lessen the visibile (and well known) FS9-cross, which you can't change.Btw. this same cross impacts land too, sometimes it's less visible, sometimes more, depending on land textures and landclass, but it's *always* there!
April 3, 201016 yr Author Thanks for the help Mike. I didn't see a LOD_Radius variable in the fs9.cfg... am I supposed to add that myself? There is onlyTERRAIN_DEFAULT_RADIUS=9.500000TERRAIN_EXTENDED_RADIUS=4.500000which are the settings I got from another forum topic about blurry textures.-Al
April 3, 201016 yr Author Thanks Word Not Allowed. It does indeed look like a cross when viewed from the top-down view. I will try other water textures that are lighter, maybe they'll blend in better. Regarding the visibility... do you mean the MAX_UNLIMITED_VIS variable in the fs9.cfg? Mine is set to "241401" which must be the default since I haven't tinkered with it. Or do you mean the ActiveSky max visibility which right now is set to 60 miles?-Al
April 3, 201016 yr Thanks Word Not Allowed. It does indeed look like a cross when viewed from the top-down view. I will try other water textures that are lighter, maybe they'll blend in better. Regarding the visibility... do you mean the MAX_UNLIMITED_VIS variable in the fs9.cfg? Mine is set to "241401" which must be the default since I haven't tinkered with it. Or do you mean the ActiveSky max visibility which right now is set to 60 miles?-AlSorry about the confusion. I mixed it with the FSX setting.It's:TERRAIN_DEFAULT_RADIUS=4TERRAIN_EXTENDED_RADIUS=4TERRAIN_EXTENDED_LEVELS=4These settings are test-wise confirmed to be MAX settings. Nothing higher will change a picture you see.Visibility: I set the FSUIPC to 60miles, and my AS is also set to 60nm. Everything tends to work best at this setting.
April 4, 201016 yr Author Hi. I found when turning on ActiveSky real world weather that it helped alot, partly because the visibility is reduced to the maximum of 60 miles and partly because clouds are added which partly obscure the distant water. So I'll say the problem is ameliorated but not solved :) Thanks for the help,Al
April 4, 201016 yr Hello,Maybe you can try this : FS2004 (ACOF) - Misc.FS2004 "Soft Horizons" 2007 Update[ Download | View ]Name: softhr07.zip Size: 211,436 Date: 06-09-2007 Downloads: 1,386FS2004 "Soft Horizons" 2007 Update. A texture package which smooths the transition between sky and ground. This package may not work with other sky environment add-ons. By John Cillis.Can be used with your addon .. but if you change some sky settings you have to install the textures again... :)Just try it and see if it's help.Please read the readme.Always save your textures before apply news !Regards.Gus.
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