April 13, 201016 yr Tell me if I'm doing this correctly, for just about any texture that I want to apply like in a 2D cockpit.I had a 24 bit image which was 417 x178 and I apply that texture to a planar in the Gmax model and sized it around until it looked right.If I understand correctly, I have to have a 32 bit DDS file (Fuel.dds), placed in the Texture folder for FSX, that has the same "name", as the BMP file (Fuel.bmp) which I used in Gmax.Some questions:I understand the DDS has to be square (i.e. 512 x 512) and include an Alpha channel (which I created), but where should the image be on the new resized canvas size of 512 x 512 ?The image below is where I'm at right now, not knowing what are the correct steps ?
April 14, 201016 yr Moderator Put it anywhere you want! Pack that bitmap with as many things as you can cram onto it!Select the polygonAdd a UVWMapMake the UVW Map "square"Add a UVW Unwrap modifierOpen the UVW Editor, select the vertices, then move/rescale as needed to select the portion of the bitmap you want. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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