April 14, 201016 yr I guess a lot of people have this problem and so do I (I'm new at this).Here is what I have done:Applied FSX Material to planars in my Gmax model and they look good.Exported model, with defaults plus Copy Bitmaps checked.Used DXTBMP to convert 24 bit bmp to DDS5.*** did not do anything with an Alpha Channel or flip anything or mipmap anything ***Placed the same named .DDS file in the Texture folder of the FSX Model.In FSX in either 2D, 3D or outside views, the areas are black.What am I missing ?GMAxFSXDXTBMP
April 14, 201016 yr Moderator 1. Copy Bitmaps doesn't actually do anything at all. Ignore it.2. DXTBMP.exe does not create usable DDS files for FSX. Use either Imagetool or Photoshop + nVidia DDS plugin. 3. All textures MUST be "flipped vertically" before Saving As DDS/DXTn files. Imagetool.exe does this automatically for you.4. Do not use MIPS for any VC textures, your camera will never be far enough away for even the first MIP to be active anyway! Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
April 14, 201016 yr Author I found ImageTool in the SDK folder and selected DXT5 and saved as a DDS. The right side info area says:Format: DXT5Alpha: noneWork perfectly - Thanks
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