May 10, 201016 yr I have two Nvidia 8800 graphic cards and have been trying for three days to get the proper placement of the following views in the 2D cockpit mode: FORWARD LEFT (7) FORWARD (8) and FORWARD RIGHT (9) The horizons line up fairly well but in a right turn, for example, I will notice an object on the FORWARD RIGHT screen moving right to left that does not transition properly to the FORWARD VIEW center screen at the correct time. For example I might see a lake that will fall off the left corner of the FORWARD RIGHT VIEW and not appear on the FORWARD VIEW center screen until much later in the turn. I can overcome that problem in 3D by slewing the views closer together but then the horizons only line up at that pitch attitude. Above or below that attitude the horizons are off. I have seen great examples on YouTube but cant find an explanation on how to achieve this. It appears the people using the program WidevieW have achieved the perfect visual but I can't use that program since I am only using one CPU. PLEASE any suggestions would be greatly appreciated.
May 11, 201016 yr 1) Do your 3 monitors have the same size?2) It's impossible to recreate a 3D world on 2D monitors. Mapmakers have the same problem. (projection of our planet on a flat piece of paper)3) What FS do you have?4) Read this. Athlon3700+@3ghz, 6600GT, RadeonX700pro, 2G RAM, Win7, FSX, 1 x LG1680-1050, 2 x Philips1024-768 What I want: I7-930, X58, 3 x 1920-1080 with 3D spacegoggles, NO TH2G, NO Eyefinity, NO Sli, NO Crossfire
May 11, 201016 yr I have two Nvidia 8800 graphic cards and have been trying for three days to get the proper placement of the following views in the 2D cockpit mode: FORWARD LEFT (7) FORWARD (8) and FORWARD RIGHT (9) The horizons line up fairly well but in a right turn, for example, I will notice an object on the FORWARD RIGHT screen moving right to left that does not transition properly to the FORWARD VIEW center screen at the correct time. For example I might see a lake that will fall off the left corner of the FORWARD RIGHT VIEW and not appear on the FORWARD VIEW center screen until much later in the turn. I can overcome that problem in 3D by slewing the views closer together but then the horizons only line up at that pitch attitude. Above or below that attitude the horizons are off. I have seen great examples on YouTube but cant find an explanation on how to achieve this. It appears the people using the program WidevieW have achieved the perfect visual but I can't use that program since I am only using one CPU. PLEASE any suggestions would be greatly appreciated. Your description sounds like the outer views have not been adjusted to take into account the width of the bezels. That is, for example, View Forward Right should be shifted a few degrees to the right. There should always be a piece of the view apparently missing - "hidden" behind the bezels. Just as in your car, there is always a slice of scenery hidden behind the windshield pillar- and the side view therefore commences a few degrees beyond where the windshield view ends.You can calculate this very precisely. Measure the horiz. width of the mid monitor View Fwd image to the nearest mm or 1/16". Same for the (bezels) width between main mon image and right or left monitor image. It is the distance between images that we want.The formula is: (Bezel separation distance
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