May 25, 201016 yr Hi, I'm always learning something new, or trying to, about modding FS. A fellow simmer asked about a "Cowl Flap" control for an FSX turboprop. He is in the animation stage of his design. I've tried to use prop variables in turboprops and jets with no luck. I think the FSX aircraft.cfg engine type has to coincide. I've used xml L:vars to control/read other gauges in my panels. Can an "L:variable" also be read by a model?
May 25, 201016 yr Hi, I'm always learning something new, or trying to, about modding FS. A fellow simmer asked about a "Cowl Flap" control for an FSX turboprop. He is in the animation stage of his design. I've tried to use prop variables in turboprops and jets with no luck. I think the FSX aircraft.cfg engine type has to coincide. I've used xml L:vars to control/read other gauges in my panels. Can an "L:variable" also be read by a model?Yes, no problem.I have quite a few examples where XML code from one of my addon gauges can interwork (via setting/reading L:Vars) with XML code in the .mdl file.Regards, Rob
May 26, 201016 yr Author Thank you, Sir! That will be a lot easier than trying to cobble and,if,else,range A:vars.
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