June 8, 201015 yr Hi all, I added this code to Rob Barendregt's Vspeed gauge: </STRONG><Element> <Select> <Value></P> <P> (A:G FORCE, gforce) abs 1.1 > if{ 2 } els{ 0 } (>L:VSPEED_Sound_Turbulence,enum) </Value> </Select></Element></P> <P><Element> <Select> <Value></P> <P> (A:G FORCE, gforce) abs 0.97 < if{ 2 } els{ 0 } (>L:VSPEED_Sound_Turbulence2,enum) </Value> </Select></Element><STRONG> I use two slightly different collections of rattling noises for the sounds. I made the positive g's a little less sensitive to allow for forces during turns. Works nicely, now you can look back at the Project Airbus A319 wing flexing during turbulence and hear the sounds too. Whattcha think? Did I do this correctly?Ya gotta love this xml stuff! Aloha, bud
December 6, 201015 yr Ha, I was just thinking of this and how to do it.. in fact I was typing a message for help!. And here it is.Does this use DSDxml sound gauge ? And how should it be written to make it a stand alone gauge ?</STRONG> <Element> <Select> <Value></P> <P> (A:G FORCE, gforce) abs 1.1 > if{ 2 } els{ 0 } (>L:VSPEED_Sound_Turbulence,enum) </Value> </Select> </Element></P> <P><Element> <Select> <Value></P> <P> (A:G FORCE, gforce) abs 0.97 < if{ 2 } els{ 0 } (>L:VSPEED_Sound_Turbulence2,enum) </Value> </Select> </Element> <STRONG>
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