June 15, 201015 yr I am using Airport for Windows V.30 Build 192 in Windows 7.SCASM v. 2.96FSX AccelerationI am trying to edit a scenery file that I had saved prior to Windows 7.I can edit the file OK and save it under a new name.However when I compile the resulting SCASM .SCA file, it write a proper .sca file, the compiler seems to be doing its thing, but it does not compile it at all, the .BGL file remains at 0 byte.Is there a solution to this problem.Is there a way to import a file created with Airport for Windows into Sbuilderx 313.Thank you for your help.
June 16, 201015 yr Have you come from XP?Is the location for the bgl file, or the source files in a folder that has User Access Control turned on? Jon ------- Microsoft Flight Sim MVP Airport Design Editor FSDeveloper.com
June 16, 201015 yr I came from Vista SP2.All application involved in Airport for windows are checked as:Compatibility : Vista SP2Execute as administrator.I will try to recompile with UAC de-activated to see if I get any succes.Thank you for your suggestion.
June 16, 201015 yr I disabled User Account Control.It still only write the .SCA file.BGL and Exclude are still are 0 bytes.I will do a complete check again in the settings in Airport for Windows. Just to see if I missed something.Thank You.
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