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scruffyduck

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Everything posted by scruffyduck

  1. The problem is in the compiler error moessage. ERROR: <TaxiwaySign ERROR: lat = 19.092607816 ERROR: lon = 72.872830559 ERROR: heading = 0 ERROR: label = ERROR: size = SIZE3 ERROR: justification = RIGHT ERROR: > This sign has no label - that is no writing on it - you need to add some information on the sign
  2. Simple Airport Scanner can do this: http://www.scruffyduck.org/simple-airport-scanner/4584282795
  3. You can add lights as objects with ADE. You can also add Effects which might be the way to get working lights at your airport You can add an ILS - both the hidden bit that provides the localizer, glideslope and so on - and the visual model
  4. It is not generally possible to completely stop someone from extracting your models if they are determined to do so. Having them in the airport file or in the separate scenery file will not stop someone if they decompile the file. ADE won't load models from a file but there are other tools that can do this.
  5. Well there are two things here. first if you split the compile of Airport and Scenery then that would account for the buildings not being present in the airport file. The other thing is whether you created your own models or used stock ones for the buildings. If you added your own mdl files to the ADE project then ADE has to compile them into the bgl file(s). You would also need to ship the textures for the models with your airport bgl files. If you are using stock buildings then no your models are not unique. Everyone who installs the sim will get the same set of models. You project will only tell FS which models to use and where to place them.
  6. If you would like to email me the Bgl file I will take a look at it: email to jon AT scruffyduck DOT co DOT uk
  7. It is not actually possible to delete a stock ILS. Are you sure that both ILS are stock? What you can do is orphan a stock ILS - that means you move it as far from the airport as you can and attach it to a non existent runway. It still exists but is far enough away not to affect the airport operations. I am not sure how AFX would handle that but in ADE if you try to delete a stock ILS it will warn you and offer to orphan it. Also it would be worth checking what the approach code for that runway is doing. I don't think AFX can modify approach code so I assume that the stock approaches are being used. Is this for FS9 or FSX/P3D? I checked the Stock EHAM for FSX and only see one ILS. Perhaps the easiest way would be if I can see the Bgl file that is causing the problem. If you wish to email it to me (and refer to this thread) then I will take a look. Email is jon AT scruffyduck DOT co DOT uk
  8. Selecting and double clicking (or Right Click > Edit Object) any airport element or object will open the properties dialog. This will allow you to change the appearance or behavior of the objects
  9. As Mike2060 says. ADE 1.60 and later are able to create custom ground polys and lines either using the shipped textures or using textures of your own. This function was developed by Don Grovestine and effectively replaces the need to use GMax or similar.
  10. Excludes have to cover the reference point of the object. I guess you did miss. The best way with ADE is to connect it to the sim and use the slew mode. You can move the aircraft in Sim to a known spot in ADE or center the ADE display on the user aircraft position in sim.
  11. OK These are library objects and I got rid of them with ADE. I will email you are revised file but here is what I did. Loaded the ADE project you sent me. Placed a library object at the coordinates you gave me (anyone will do) Use manual placement rather than by Drag. The trick is to slew your user aircraft to the location of the antenna. You can do without the temporary object if you can find them in slew mode without it Started FSX Put it in Slew Mode Connected ADE to FSX Slewed the user aircraft to the leftmost antenna Use ADE - Right Click > Center on Aircraft. Put a marker for the antenna Slewed to the rightmost antenna and put in another marker Drew an Exclusion Rectangle to cover both markers with a bit to spare - making sure to cover the middle one. They are pretty much in line Closed FSX Removed my temp object from ADE Compiled the airport Started FSX and the antenna are gone
  12. Thanks I got it. Generally forums have a list of acceptable extensions. .ad3 is not one of them it seems. zipped up the file would probably be fine.
  13. email me the project file please as I asked before..........
  14. This 'problem' has existed since FSX was released and if I had a $ for every one who has asked about it over the years I could retire Check the Issue Manager button: https://scruffyduck.clarify-it.com/d/wjcr96 It will tell you that you have the RTM compiler which has a bug in it to stop boundary fences being compiled and offer to help you download a version that works.
  15. Is this a stock airport or one you made? If it is stock then let me know which one. If it is one you made then can you send me the ADE project file (.ad3) so that I can install it and check the area - I only ever work with the vanilla stock FS when testing to eliminate any risk of third party addons. Send it to jon AT scruffyduck DOT co DOT uk Also can you provide a screenshot or similar that identifies where the Antenna are?
  16. Is Addon Scenery loading after Megascenery. Check the scenery list and make sure that Megascenery is not higher in that list than Addon Scenery
  17. Can you provide more details? Which airport? Did you load the stock airport into ADE? Why did you add and then remove stock objects? If you loaded a stock airport then just select the tower object in ADE and delete it with the Delete key. If you need to add stock objects because you loaded a file into ADE that does not show them then, again, just select the tower object and delete it. After that compile your project to an active scenery folder and open the airport in FS There is usually no need to use your own exclusion rectangle with ADE. Sent from my Sony Xperia with Tapatalk 2
  18. scruffyduck replied to a post in a topic in The Prepar3d Forum
    There is an issue with the round earth model in FSX and later that causes generic buildings to float in some places. No solution has been found other than to replace them with library objects. Sent from my Sony Xperia with Tapatalk 2
  19. There is no automatic blending in ADE. FSX will try to blend things. The best way to create slopes in ADE is to use triangles. As already mentioned you can set ADE to allow individual altitudes on the vertices of a background polygon. Sent from my Sony Xperia with Tapatalk 2
  20. It is generally better to have them in libraries and not as single objects. However if you re-package objects then you run the risk of either having the same object with the same GUID (reference that FS uses) in two different places or the same object in two different places with different references.
  21. The OP issue seems to me to be that the stock airport and the add on show up together. Generally an ADE created airport will exclude everything from the stock airport. This can't easily be changed by the user. So if the stock airport shows through then either there is another bgl file that is putting the stuff back without excluding what loads before it or there is something unusual about the ADE project. If the OP would send me the ADE project then I will take a look. Email me at jon AT scruffyduck DOT co DOT uk Sent from my Sony Xperia with Tapatalk 2
  22. Installer. As already mentioned you will be responsible in any case for ensuring that the installer puts the files you want placed in the proper folders in FS. Be aware that some folks do not like installers so the other way is to create a zip file containing the file structure you want to provide with the files in the correct place. You would need to provide instructions on how to unzip the files.
  23. Email me - jon AT scruffyduck DOT co DOT uk with the user name you want to use on FS Dev and I will add you
  24. AS already said. Many addons will have multiple Bgl files with only one containing the airport. You need to find which one (if any) actually does have the airport in it.

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