December 15, 201312 yr I have a number of scenery objects in bgl format. I would like to group them into one library in blg format. What is the process and program I can use to achieve this? Thanks. Slim
December 16, 201312 yr I'm guessing you mean taking objects from different libraries and putting them in one library. First you need to decompile the original bgls and extract the mdls (individual objects) using a program like BGL2XML. You can then use LibraryCreatorXML to compile the mdls you want into a new library. Of course you'll also need the textures that go with those mdls.
December 16, 201312 yr What are the advantages/disadvantages of using a single bgl library vs using the objects in their own bgl files? My MSFS 2020 repaints: Flightsim.to - Profile of HStreet Working on MSFS 2024 versions.
December 17, 201312 yr What are the advantages/disadvantages of using a single bgl library vs using the objects in their own bgl files? It is generally better to have them in libraries and not as single objects. However if you re-package objects then you run the risk of either having the same object with the same GUID (reference that FS uses) in two different places or the same object in two different places with different references. Jon ------- Microsoft Flight Sim MVP Airport Design Editor FSDeveloper.com
December 17, 201312 yr Author What are the advantages/disadvantages of using a single bgl library vs using the objects in their own bgl files? When you are using Airport Designer your list of libraries becomes too long and unwieldy in the drop-down access list. Better to have them grouped in some sort of organized format. Slim
December 18, 201312 yr Author I'm guessing you mean taking objects from different libraries and putting them in one library. First you need to decompile the original bgls and extract the mdls (individual objects) using a program like BGL2XML. You can then use LibraryCreatorXML to compile the mdls you want into a new library. Of course you'll also need the textures that go with those mdls. Ok Thanks everybody. I'm halfway there. I downloaded BGL2XML and decompiled the original bgl's into xml and txt's. When I tried to use LibraryCreatorXML, I kept getting "Please use a valid filename" error window when I tried to Save Library. The path was: C:\Documents and Settings\username\Desktop\R_Objects.bgl Am I missing something here? Slim
December 18, 201312 yr I downloaded BGL2XML and decompiled the original bgl's into xml and txt's. What about mdls? Those are the objects themselves, which is what youwant. Did you check the "Save Models" box in BGL2XML? When I tried to use LibraryCreatorXML, I kept getting "Please use a valid filename" error window when I tried to Save Library. The path was: C:\Documents and Settings\username\Desktop\R_Objects.bgl Am I missing something here? When you save a library you need to name two files, an xml file and a bgl file. Also, do you have bglcomp.exe installed on your system? If so you need to tell LibraryCreatorXML where to find it. If you don't have it, you need to install it. Here's the link for it... http://download.microsoft.com/download/b/9/3/b930da2a-b3bf-40dc-b830-b1da916eb9e2/fs2004_sdk_bglcomp2_setup.exe
December 18, 201312 yr Author What about mdls? Those are the objects themselves, which is what youwant. Did you check the "Save Models" box in BGL2XML? Yes I did check "Save Models". I do have all the bgl's decompiled into mdl's. I mistakenly referred to them as "xml's" in the previous post. My path to the SDK bglcomp.exe is correct. Thank you Sidney and Scruffy Duck for your help. Also Thank You Sidney for your many libraries and Scruffy for the ADE. Both of which are invaluable to me. Slim
December 19, 201312 yr Thanks, Slim...I love it when people tell me they're enjoying something I made. I'm glad I can give something back to the community. And don't forget...scenery design is as addicting as crack, but cheaper. At least I think it is. :lol:
December 19, 201312 yr Author Cheaper yes... but time consuming. Tweak then look then tweak some more. Sometimes my wife gets jealous. Slim
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