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Everything posted by mslim

  1. I'm pleased to report that Bert's suggestion to delete the GNSADBFILE solved my problem and reinstated all my smaller airports
  2. I've got pix that show KAVX does not exist on my GNS530V2. Is there a way to post them here?
  3. I'm not very adept in programming. I'm like Xoddah "I am not knowledgeable when it comes to things like Windows environment variables." I too have lost many of my smaller airports including two favorite SoCal ones, Santa Paula and Catalina. When I try "Direct to" in my GNS530 it can't find them. I'd like very much to have them back but I don't want to mess anything up. Should I enable the Jepp and Garmin db's contained in readme referenced by Jean-Luc above to restore my old airports? If so how? If I follow the directions in Bert's post of October 18th will that restore my smaller airports or are there others steps to do? I found a GNSADBFILE in my System Properties.
  4. The default flight loads OK at an Orbx airport (L70) it's when I try to shift to my homemade KSZP that the aircraft is in the air and not on the ground.
  5. Sorry I didn't see a way to attach a file like you have in some other forums. I now see the "page" function but I have never encountered it before.
  6. I have some addon airports that I have created and now, for some reason the aircraft load in the air, not at the actual airport parking space. These custom airports used to work fine but I am at a loss to understand what has changed. I run Orbx central and all my Orbx addons are updated. The scenery.cfg is as follows: [General] Title=Prepar3D Scenery Description=Prepar3D Scenery Areas Data Clean_on_Exit=TRUE [Area.001] Title=Default Terrain Texture_ID=1 Local=Scenery\World Layer=1 Active=TRUE Required=TRUE [Area.002] Title=Default Scenery Local=Scenery\BASE Layer=2 Active=TRUE Required=TRUE [Area.003] Title=0000 Base Local=Scenery\0000 Layer=3 Active=TRUE Required=FALSE [Area.004] Title=0001 Base Local=Scenery\0001 Layer=4 Active=TRUE Required=FALSE [Area.005] Title=0002 Base Local=Scenery\0002 Layer=5 Active=TRUE Required=FALSE [Area.006] Title=0003 Base Local=Scenery\0003 Layer=6 Active=TRUE Required=FALSE [Area.007] Title=0004 Base Local=Scenery\0004 Layer=7 Active=TRUE Required=FALSE [Area.008] Title=0005 Base Local=Scenery\0005 Layer=8 Active=TRUE Required=TRUE [Area.009] Title=0006 Base Local=Scenery\0006 Layer=9 Active=TRUE Required=FALSE [Area.010] Title=0007 Base Local=Scenery\0007 Layer=10 Active=TRUE Required=FALSE [Area.011] Title=0100 Base Local=Scenery\0100 Layer=11 Active=TRUE Required=FALSE [Area.012] Title=0101 Base Local=Scenery\0101 Layer=12 Active=TRUE Required=FALSE [Area.013] Title=0102 Base Local=Scenery\0102 Layer=13 Active=TRUE Required=FALSE [Area.014] Title=0103 Base Local=Scenery\0103 Layer=14 Active=TRUE Required=FALSE [Area.015] Title=0104 Base Local=Scenery\0104 Layer=15 Active=TRUE Required=FALSE [Area.016] Title=0105 Base Local=Scenery\0105 Layer=16 Active=TRUE Required=FALSE [Area.017] Title=0106 Base Local=Scenery\0106 Layer=17 Active=TRUE Required=FALSE [Area.018] Title=0107 Base Local=Scenery\0107 Layer=18 Active=TRUE Required=FALSE [Area.019] Title=0200 Base Local=Scenery\0200 Layer=19 Active=TRUE Required=FALSE [Area.020] Title=0201 Base Local=Scenery\0201 Layer=20 Active=TRUE Required=FALSE [Area.021] Title=0202 Base Local=Scenery\0202 Layer=21 Active=TRUE Required=FALSE [Area.022] Title=0203 Base Local=Scenery\0203 Layer=22 Active=TRUE Required=FALSE [Area.023] Title=0204 Base Local=Scenery\0204 Layer=23 Active=TRUE Required=FALSE [Area.024] Title=0205 Base Local=Scenery\0205 Layer=24 Active=TRUE Required=FALSE [Area.025] Title=0206 Base Local=Scenery\0206 Layer=25 Active=TRUE Required=FALSE [Area.026] Title=0207 Base Local=Scenery\0207 Layer=26 Active=TRUE Required=FALSE [Area.027] Title=0300 Base Local=Scenery\0300 Layer=27 Active=TRUE Required=FALSE [Area.028] Title=0301 Base Local=Scenery\0301 Layer=28 Active=TRUE Required=FALSE [Area.029] Title=0302 Base Local=Scenery\0302 Layer=29 Active=TRUE Required=FALSE [Area.030] Title=0303 Base Local=Scenery\0303 Layer=30 Active=TRUE Required=FALSE [Area.031] Title=0304 Base Local=Scenery\0304 Layer=31 Active=TRUE Required=FALSE [Area.032] Title=0305 Base Local=Scenery\0305 Layer=32 Active=TRUE Required=FALSE [Area.033] Title=0306 Base Local=Scenery\0306 Layer=33 Active=TRUE Required=FALSE [Area.034] Title=0307 Base Local=Scenery\0307 Layer=34 Active=TRUE Required=FALSE [Area.035] Title=0400 Base Local=Scenery\0400 Layer=35 Active=TRUE Required=FALSE [Area.036] Title=0401 Base Local=Scenery\0401 Layer=36 Active=TRUE Required=FALSE [Area.037] Title=0402 Base Local=Scenery\0402 Layer=37 Active=TRUE Required=FALSE [Area.038] Title=0403 Base Local=Scenery\0403 Layer=38 Active=TRUE Required=FALSE [Area.039] Title=0404 Base Local=Scenery\0404 Layer=39 Active=TRUE Required=FALSE [Area.040] Title=0405 Base Local=Scenery\0405 Layer=40 Active=TRUE Required=FALSE [Area.041] Title=0406 Base Local=Scenery\0406 Layer=41 Active=TRUE Required=FALSE [Area.042] Title=0407 Base Local=Scenery\0407 Layer=42 Active=TRUE Required=FALSE [Area.043] Title=0500 Base Local=Scenery\0500 Layer=43 Active=TRUE Required=FALSE [Area.044] Title=0501 Base Local=Scenery\0501 Layer=44 Active=TRUE Required=FALSE [Area.045] Title=0502 Base Local=Scenery\0502 Layer=45 Active=TRUE Required=FALSE [Area.046] Title=0503 Base Local=Scenery\0503 Layer=46 Active=TRUE Required=FALSE [Area.047] Title=0504 Base Local=Scenery\0504 Layer=47 Active=TRUE Required=FALSE [Area.048] Title=0505 Base Local=Scenery\0505 Layer=48 Active=TRUE Required=FALSE [Area.049] Title=0506 Base Local=Scenery\0506 Layer=49 Active=TRUE Required=FALSE [Area.050] Title=0507 Base Local=Scenery\0507 Layer=50 Active=TRUE Required=FALSE [Area.051] Title=0600 Base Local=Scenery\0600 Layer=51 Active=TRUE Required=FALSE [Area.052] Title=0601 Base Local=Scenery\0601 Layer=52 Active=TRUE Required=FALSE [Area.053] Title=0602 Base Local=Scenery\0602 Layer=53 Active=TRUE Required=FALSE [Area.054] Title=0603 Base Local=Scenery\0603 Layer=54 Active=TRUE Required=FALSE [Area.055] Title=0604 Base Local=Scenery\0604 Layer=55 Active=TRUE Required=FALSE [Area.056] Title=0605 Base Local=Scenery\0605 Layer=56 Active=TRUE Required=FALSE [Area.057] Title=0606 Base Local=Scenery\0606 Layer=57 Active=TRUE Required=FALSE [Area.058] Title=0607 Base Local=Scenery\0607 Layer=58 Active=TRUE Required=FALSE [Area.059] Title=0700 Base Local=Scenery\0700 Layer=59 Active=TRUE Required=FALSE [Area.060] Title=0701 Base Local=Scenery\0701 Layer=60 Active=TRUE Required=FALSE [Area.061] Title=0702 Base Local=Scenery\0702 Layer=61 Active=TRUE Required=FALSE [Area.062] Title=0703 Base Local=Scenery\0703 Layer=62 Active=TRUE Required=FALSE [Area.063] Title=0704 Base Local=Scenery\0704 Layer=63 Active=TRUE Required=FALSE [Area.064] Title=0705 Base Local=Scenery\0705 Layer=64 Active=TRUE Required=FALSE [Area.065] Title=0706 Base Local=Scenery\0706 Layer=65 Active=TRUE Required=FALSE [Area.066] Title=0707 Base Local=Scenery\0707 Layer=66 Active=TRUE Required=FALSE [Area.067] Title=0800 Base Local=Scenery\0800 Layer=67 Active=TRUE Required=FALSE [Area.068] Title=0801 Base Local=Scenery\0801 Layer=68 Active=TRUE Required=FALSE [Area.069] Title=0802 Base Local=Scenery\0802 Layer=69 Active=TRUE Required=FALSE [Area.070] Title=0803 Base Local=Scenery\0803 Layer=70 Active=TRUE Required=FALSE [Area.071] Title=0804 Base Local=Scenery\0804 Layer=71 Active=TRUE Required=FALSE [Area.072] Title=0805 Base Local=Scenery\0805 Layer=72 Active=TRUE Required=FALSE [Area.073] Title=0806 Base Local=Scenery\0806 Layer=73 Active=TRUE Required=FALSE [Area.074] Title=0807 Base Local=Scenery\0807 Layer=74 Active=TRUE Required=FALSE [Area.075] Title=0900 Base Local=Scenery\0900 Layer=75 Active=TRUE Required=FALSE [Area.076] Title=0901 Base Local=Scenery\0901 Layer=76 Active=TRUE Required=FALSE [Area.077] Title=0902 Base Local=Scenery\0902 Layer=77 Active=TRUE Required=FALSE [Area.078] Title=0903 Base Local=Scenery\0903 Layer=78 Active=TRUE Required=FALSE [Area.079] Title=0904 Base Local=Scenery\0904 Layer=79 Active=TRUE Required=FALSE [Area.080] Title=0905 Base Local=Scenery\0905 Layer=80 Active=TRUE Required=FALSE [Area.081] Title=0906 Base Local=Scenery\0906 Layer=81 Active=TRUE Required=FALSE [Area.082] Title=0907 Base Local=Scenery\0907 Layer=82 Active=TRUE Required=FALSE [Area.083] Title=1000 Base Local=Scenery\1000 Layer=83 Active=TRUE Required=FALSE [Area.084] Title=1001 Base Local=Scenery\1001 Layer=84 Active=TRUE Required=FALSE [Area.085] Title=1002 Base Local=Scenery\1002 Layer=85 Active=TRUE Required=FALSE [Area.086] Title=1003 Base Local=Scenery\1003 Layer=86 Active=TRUE Required=FALSE [Area.087] Title=1004 Base Local=Scenery\1004 Layer=87 Active=TRUE Required=FALSE [Area.088] Title=1005 Base Local=Scenery\1005 Layer=88 Active=TRUE Required=FALSE [Area.089] Title=1006 Base Local=Scenery\1006 Layer=89 Active=TRUE Required=FALSE [Area.090] Title=1007 Base Local=Scenery\1007 Layer=90 Active=TRUE Required=FALSE [Area.091] Title=1100 Base Local=Scenery\1100 Layer=91 Active=TRUE Required=FALSE [Area.092] Title=1101 Base Local=Scenery\1101 Layer=92 Active=TRUE Required=FALSE [Area.093] Title=1102 Base Local=Scenery\1102 Layer=93 Active=TRUE Required=FALSE [Area.094] Title=1103 Base Local=Scenery\1103 Layer=94 Active=TRUE Required=FALSE [Area.095] Title=1104 Base Local=Scenery\1104 Layer=95 Active=TRUE Required=FALSE [Area.096] Title=1105 Base Local=Scenery\1105 Layer=96 Active=TRUE Required=FALSE [Area.097] Title=1106 Base Local=Scenery\1106 Layer=97 Active=TRUE Required=FALSE [Area.098] Title=1107 Base Local=Scenery\1107 Layer=98 Active=TRUE Required=FALSE [Area.099] Title=Africa Local=Scenery\AFRI Layer=99 Active=TRUE Required=FALSE [Area.100] Title=Asia Local=Scenery\ASIA Layer=100 Active=TRUE Required=FALSE [Area.101] Title=Australia Local=Scenery\AUST Layer=101 Active=TRUE Required=FALSE [Area.102] Title=Eastern Europe Local=Scenery\EURE Layer=102 Active=TRUE Required=FALSE [Area.103] Title=Western Europe Local=Scenery\EURW Layer=103 Active=TRUE Required=FALSE [Area.104] Title=Central North America Local=Scenery\NAMC Layer=104 Active=TRUE Required=FALSE [Area.105] Title=Eastern North America Local=Scenery\NAME Layer=105 Active=TRUE Required=FALSE [Area.106] Title=Western North America Local=Scenery\NAMW Layer=106 Active=TRUE Required=FALSE [Area.107] Title=Oceania Local=Scenery\OCEN Layer=107 Active=TRUE Required=FALSE [Area.108] Title=South America Local=Scenery\SAME Layer=108 Active=TRUE Required=FALSE [Area.109] Title=Oshkosh Local=Scenery\Cities\Oshkosh Layer=109 Active=TRUE Required=FALSE [Area.110] Title=St. Maarten Local=Scenery\Cities\StMaarten Layer=110 Active=TRUE Required=FALSE [Area.111] Title=Rio de Janeiro Local=Scenery\Cities\Rio Layer=111 Active=TRUE Required=FALSE [Area.112] Title=Las Vegas Local=Scenery\Cities\LasVegas Layer=112 Active=TRUE Required=FALSE [Area.113] Title=Global, Generic & Vehicle Libraries Local=Scenery\Global Layer=113 Active=TRUE Required=TRUE [Area.114] Title=Reno Local=Scenery\Cities\Reno Layer=114 Active=TRUE Required=TRUE [Area.115] Title=Istanbul Local=Scenery\Cities\Istanbul Layer=115 Active=TRUE Required=TRUE [Area.116] Title=Longleat Local=Scenery\Cities\Longleat Layer=116 Active=TRUE Required=TRUE [Area.117] Title=Berlin Local=Scenery\Cities\Berlin Layer=117 Active=TRUE Required=TRUE [Area.118] Title=Edwards_AFB Local=Scenery\Cities\Edwards_AFB Layer=118 Active=TRUE Required=TRUE [Area.119] Title=Eglin Local=Scenery\Cities\Eglin Layer=119 Active=TRUE Required=FALSE [Area.120] Title=KORL Local=Scenery\Cities\KORL_OrlandoExecutive Layer=120 Active=TRUE Required=FALSE [Area.121] Title=Langley_AFB Local=Scenery\Cities\KLFI_Langley_AFB Layer=121 Active=TRUE Required=FALSE [Area.122] Title=FortRucker Local=Scenery\Cities\FortRucker Layer=122 Active=TRUE Required=FALSE [Area.123] Title=Iwakuni Local=Scenery\Cities\Iwakuni Layer=123 Active=TRUE Required=FALSE [Area.124] Title=TwentyNine_Palms Local=Scenery\Cities\TwentyNine_Palms Layer=124 Active=TRUE Required=FALSE [Area.125] Title=Washington_DC Local=Scenery\Cities\Washington_DC Layer=125 Active=TRUE Required=FALSE [Area.126] Title=Rockhampton Local=Scenery\Cities\Rockhampton Layer=126 Active=TRUE Required=FALSE [Area.127] Title=Kennedy_Space_Center Local=Scenery\Cities\Kennedy_Space_Center Layer=127 Active=TRUE Required=FALSE [Area.128] Title=Orlando Local=Scenery\Cities\Orlando Layer=128 Active=TRUE Required=FALSE [Area.129] Title=SanDiego Local=Scenery\Cities\SanDiego Layer=129 Active=TRUE Required=FALSE [Area.130] Title=Bathymetry Local=Scenery\Bathymetry Layer=130 Active=TRUE Required=FALSE [Area.131] Title=Sharurah Local=Scenery\Cities\Sharurah Layer=131 Active=TRUE Required=FALSE [Area.203] Title=CA_KSZP Santa Paula Local=F:\Addon Scenery FSX\CALIFORNIA\CA_KSZP Santa Paula Layer=203 Active=TRUE Required=FALSE [Area.204] Title=CA_KWJF_Fox Local=F:\Addon Scenery FSX\CALIFORNIA\CA_KWJF_Fox Layer=204 Active=TRUE Required=FALSE [Area.205] Title=MASH Objects Local=F:\Addon Scenery FSX\MASH Objects Layer=205 Active=TRUE Required=FALSE [Area.206] Title=Static Objects Library Local=F:\Addon Scenery FSX\Static Objects Library Layer=206 Active=TRUE Required=FALSE [Area.207] Title=Randy's Objects Local=F:\Addon Scenery FSX\Randy's Objects Layer=207 Active=TRUE Required=FALSE Are there some Orbx airports or elevation adjustment files that are causing the conflicts? I tried simple airport scanner but could not find the conflict.
  7. Yep Newhall for 30 yrs. L70 and SZP were my spiritual homes.
  8. Thanks kttd! What's the verdict on the True Earth NCA and SCA? I run a 2016 system w/ I7-6700 and GTX 970. FWIW if anybody's interested in California, I recommend Agua Dulce L70, Catalina KAVX, Burbank KBUR, Santa Barbara KSBA, Lake Tahoe KTVL , L05 Kern Valley, and Monterey KMRY with the caveat that I may be prejudiced as I was familiar with these in my RW flying.
  9. As frugal as I am, I'll take the 30% discount. It's better than nothing. Any recommendations for purchase by a low and slow VFR flyer with an emphasis on Western USA in general and California in particular?
  10. I remember this bird as being a good one, http://frenchvfr.free.fr/download.php?lng=en&pg=432 (be sure and read thru the Documentation) Not free but an incredible value at $12.95 is Ant's LSA Eaglet. High wing lets you observe the landscape. For payware I would highly recommend the MilViz PC6 especially for mountain flying.
  11. Yes that's the Terrain Warning Inhibit feature I referred to in the initial post. I would like to permanently disable this feature for some aircraft.
  12. I have some low and slow aircraft that are always setting off the Terrain Proximity/TAWS warning. It is distracting having to Clear or Inhibit Terrain while hand flying tight valleys and hills. Is there a way to edit the .ini file to permanently disable this feature? If so, how should it be worded?
  13. 😂 Thank You!!!! That is a clear and concise answer. I appreciate it. I like to program in user waypoints for sightseeing and deleting them defeats the purpose. I will continue to experiment with "Export User Generated Waypoints"
  14. I have just tried it as we speak and it did not work for me. Bert you are tops in my pantheon of helpful gents so I'm disappointed you think I am "entitled." I may be too thick to understand what I'm reading, but I have read and tried to understand all the responses I have been given. No one yet has pointed me to a procedure to unlock "locked waypoints." I stand by my statement that it is FPpilot's quoted response is demeaning and condescending and if anyone has an entitled attitude it's not me.
  15. Yes I turned that up in my research and I have enabled it in LNM but I'm not sure that it works yet. The core question that I asked has not yet been answered or I haven't been clear in my query. When you say "and I tend to delete them in the GNS to get a valid flightplan" what is the process used to delete the locked waypoints? RXP has done a lot of clever work here but he basically does a search for "locked waypoints" and points me in a dozen different directions rather than answering a simple question. Is there a chapter I missed in the User Manual entitled "How to Unlock Waypoints" ? I think not. I searched on both "waypoints" and "locked" and was unable to turn up an answer. Oh and BTW, FPpilot who is a very smart and experienced guy, takes the opportunity to virtually slap my hands with his condescending tone of "Did you read this topic before posting? There is a lot of information in the messages above about how and why waypoints get locked. It gets tedious to type the same information over and over again." [edited] I did not ask "how and why" waypoints get locked. I just want to unlock them so I can use the flightplan I created in LMN with this darn gadget. It's like I asked him "what time is it?" and he told me how to build a watch.
  16. Can someone please walk me thru step-by-step exactly the procedure to "unlock" a waypoint? I have searched in the User Manual (RTFM!) and have not found it. The ever helpful Bert Pieke in lovely BC refers to "manual verification. How is this accomplished? Almost every flightplan I create and import from LittleNavMap has locked waypoints and it's very frustrating.
  17. I am running out of drive space on my rig. I have a M2 slot on my mobo as well as another hard drive tray open. I found a SAMSUNG 970 EVO M.2 2280 500GB at a price I can afford and it's only about $10-15 more expensive than an equivalent storage SSD. I'd like to migrate my Orbx installation over to a drive setup that would give the fastest and smoothest loading. What's the best way to achieve this? Do I clone my OS and P3D install to the new M2 or do I use the M2 strictly for my Orbx and other scenery? current specs: Win7 Pro 64 · CPU: Intel® Core™ Processor i7-6700K 4.00GHZ 8MB Intel Smart Cache LGA1151 (Skylake) · CPU / Processor Cooling Fan: Corsair Hydro Series H60 120mm Liquid CPU Cooling System · Motherboard: ASUS Z170-K ATX · RAM / System Memory: 16GB (8GBx2) 288-Pin DDR4 SDRAM DDR4 3200 · Video Card: NVIDIA GeForce GTX 970 4GB GDDR5 PCIe 3.0 x16 (Maxwell) · Power Supply: 600 Watts - EVGA 600B 80 PLUS BRONZE Power Supply · Hard Drive: 512GB Samsung 850 PRO Series SATA-III 6.0Gb/s SSD
  18. Got it. Thanks for the help. I enabled the Master Device and now the autopilot tracks the selected flight plan.😃
  19. GPS was not set as "master device" GNS V2 is in GPS mode. I don't know about the RXP GNS preset. Mutley's Hangar says in their review: "• Optional RXP GNS WAAS gauge integration (RXP gauges are a separate purchase from Reality XP) with multiple configurations (dependant upon the RXP package) including: 1 x GNS530, 1 x GNS430 + 1 x GNS530, 2 x GNS530, 2 x GNS430 or 1 x GNS530 + 1 x GNS430, all with cross fill;" There is a file labeled "panel_200609_042652.gns.rxp in the Panel folder but AFAIK it is not enabled in anyway unles it was enabled by the installation of the RXP GNS V2. It reads as follows:
  20. gau: 20/09/02 02:26:57.691 08656 - ] # rxpGNS2.dll version 20/09/02 02:26:57.690 08656 INFO ] GnsSim: GNS20/09/02 02:27:00.700 08656 - ] # rxpGnsSim64.dll version 20/09/02 02:27:00.699 08656 INFO ] 20/09/02 02:29:05.899 08656 INFO ] using: C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\RealAir Legacy V2\checklist.gns 20/09/02 02:29:05.960 08544 INFO ] G500.2 - TRAINER 3300 menu: 20/07/26 00:26:17.088 12348 - ] # rxpGNS2_menu.dll version 20/07/26 00:26:17.096 12348 INFO ] edit panel: C:\Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\Douglas C-47 3.1406-MVC\panel.modern\panel.cfg
  21. I followed the suggestions here and upgraded to 2x 8gb RAM and it seems to run smoother on my system. I'm very pleased with the improvemet. I'm locked at 30 fps and I get down to 20-18 going over Orbx Los Angeles/BUR scenery with an occasional stutter or freeze but I'm OK with it. I'm more of a rural flyer. I was intrigued with the suggestion of an M2 SSD. I'm about maxed out on my 512GB Samsung 850 PRO C drive. I'd like to move all my ORBX (currently about 75gb) and my P3D (about 65gb) install to a 512gb dedicated M2 SSD. I've got another 70gb of Addon Scenery left over from FSX on a Crucial SSD that I probably should move as well. What spec M2 drive should I be considering to get the smoothest maximum loading times for my scenery? I'm a little confused on specs? Am I looking for the fastest write speeds? This SAMSUNG 970 EVO PLUS 500GB is about at the top of my price range. Is there something better for the same or less money? Orbx Central has a migration tool for the scenery so I'd use that. What about the P3D itself? Should I uninstall it and reinstall on the new M2 drive? That'll be a pain as I have customized a lot of the aircraft.cfg's but I have 'em backed up and could copy and paste once I have them installed. I've got it running good now and I don't want to muck it up making it "better" on its own dedicated drive.
  22. I've got the GNS500 nicely installed in one of my favorite planes the RA Legacy,. It's starting to work well but I can't get the autopilot to lock on the desired track in NAV mode. HDG works as it should as does ALT hold and VS. I have GPS selected on the NAV select toggle switch on the panel. I try to intercept the desired course at a 45 degree angle. The HSI needle seems to read correctly but when I engage NAV, the plane goes into a slight bank and starts to circle. I can fudge my course with using the HDG bug and function but I'd like the autopilot to follow the flightplan automatically that I have input into the GPS. My first thought is maybe I don't have the config panel setup correctly. I have a set of screengrabs but when I try to "insert other media" it can seem to find them.
  23. Thanks Frank. It is unrealistically labor intensive to manually "verify" each waypoint in the flightplan. I tried simplifying by removing lat-lon waypoints, small airports/heliports, I changed from Skyvector to LittleNavMap (excellent planner btw) and I am still getting the wpts locked errors. Even a simple direct flightplan KMRZ>CA51 causes it to choke. This program is making my head hurt. I wish I had never purchased it. Apparently I'm not the only one with this problem now that I understand the previous postings on this issue.
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