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Help editing MSFS Airports (Using ADE)
scruffyduck replied to KL Oo's topic in Microsoft Flight Simulator (2020)
We have fixed on problem which 'lost' the secondary approach lights and now just have the decompiler to sort out -
Help editing MSFS Airports (Using ADE)
scruffyduck replied to KL Oo's topic in Microsoft Flight Simulator (2020)
I am finding this somewhat curious since I get the same schema error for the referenced bgl file as the OP. I can't see what version of ADE 2020 you are using. I suspect it is prior to Alpha 21. We had to change the decompiler after Alpha 20 due to the original become unsupported. I get a load in Alpha 19 as you do but in Alpha 21 there is the error. My guess is that the new decompiler is not generating correct XML source. I will try and fix that soon -
We have recently been advised that traffic on our server service is exceeding the acceptable limits. This appears to be due to the growth of ADE users over the years and the automatic update checking that is part of the software. As a result we have urgently released a new version 1.76.6704. This version removes the automatic check and replaces it with a user controlled reminder system. This version will update only versions 1.75 and 1.76. Please note that if you are running a version of ADE older than the current 1.75 production series then you will continue to generate automatic requests to the server each time you run ADE. Unless you have good reasons to avoid the current version then please consider updating to 1.75 to reduce the request load further. We are aware that older versions will indicate that they are up to date. This is another glitch which we hope to deal with but be assured that any version earlier than 1.75 is an old version which cannot be updated other than by installing the current production version (1.75/1.76). Also we are generally unable to provide support and fixes for older versions. This article describes the steps needed to update or upgrade: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/888968-release-notes-1-76-6704 As always please let me know of any problems - this has been released rather quickly..... Thanks for your help Jon ScruffyDuck Software
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Cannot Compile Airport In FSX
scruffyduck replied to sameermankame8960's topic in FSX | FSX-SE Scenery Design Forum - How To
The problem is in the compiler error moessage. ERROR: <TaxiwaySign ERROR: lat = 19.092607816 ERROR: lon = 72.872830559 ERROR: heading = 0 ERROR: label = ERROR: size = SIZE3 ERROR: justification = RIGHT ERROR: > This sign has no label - that is no writing on it - you need to add some information on the sign -
Simple Airport Scanner can do this: http://www.scruffyduck.org/simple-airport-scanner/4584282795
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Any scenery gurus in the house?
scruffyduck replied to carguy4471's topic in FSX | FSX-SE Scenery Design Forum - How To
You can add lights as objects with ADE. You can also add Effects which might be the way to get working lights at your airport You can add an ILS - both the hidden bit that provides the localizer, glideslope and so on - and the visual model -
Taxiway modifications on the AFCAD file
scruffyduck replied to enis319's topic in FSX | FSX-SE Scenery Design Forum - How To
Yes - it is called 'plumbing' -
Loading BGL Files
scruffyduck replied to Martin Connor's topic in FSX | FSX-SE Scenery Design Forum - How To
It is not generally possible to completely stop someone from extracting your models if they are determined to do so. Having them in the airport file or in the separate scenery file will not stop someone if they decompile the file. ADE won't load models from a file but there are other tools that can do this. -
Loading BGL Files
scruffyduck replied to Martin Connor's topic in FSX | FSX-SE Scenery Design Forum - How To
Well there are two things here. first if you split the compile of Airport and Scenery then that would account for the buildings not being present in the airport file. The other thing is whether you created your own models or used stock ones for the buildings. If you added your own mdl files to the ADE project then ADE has to compile them into the bgl file(s). You would also need to ship the textures for the models with your airport bgl files. If you are using stock buildings then no your models are not unique. Everyone who installs the sim will get the same set of models. You project will only tell FS which models to use and where to place them. -
How to remove ILS out of stock airport
scruffyduck replied to remcoso's topic in FSX | FSX-SE Scenery Design Forum - How To
It is not actually possible to delete a stock ILS. Are you sure that both ILS are stock? What you can do is orphan a stock ILS - that means you move it as far from the airport as you can and attach it to a non existent runway. It still exists but is far enough away not to affect the airport operations. I am not sure how AFX would handle that but in ADE if you try to delete a stock ILS it will warn you and offer to orphan it. Also it would be worth checking what the approach code for that runway is doing. I don't think AFX can modify approach code so I assume that the stock approaches are being used. Is this for FS9 or FSX/P3D? I checked the Stock EHAM for FSX and only see one ILS. Perhaps the easiest way would be if I can see the Bgl file that is causing the problem. If you wish to email it to me (and refer to this thread) then I will take a look. Email is jon AT scruffyduck DOT co DOT uk -
Need Help Excluding Radio Antennas
scruffyduck replied to Fleahead's topic in FSX | FSX-SE Scenery Design Forum - How To
Excludes have to cover the reference point of the object. I guess you did miss. The best way with ADE is to connect it to the sim and use the slew mode. You can move the aircraft in Sim to a known spot in ADE or center the ADE display on the user aircraft position in sim. -
Need Help Excluding Radio Antennas
scruffyduck replied to Fleahead's topic in FSX | FSX-SE Scenery Design Forum - How To
OK These are library objects and I got rid of them with ADE. I will email you are revised file but here is what I did. Loaded the ADE project you sent me. Placed a library object at the coordinates you gave me (anyone will do) Use manual placement rather than by Drag. The trick is to slew your user aircraft to the location of the antenna. You can do without the temporary object if you can find them in slew mode without it Started FSX Put it in Slew Mode Connected ADE to FSX Slewed the user aircraft to the leftmost antenna Use ADE - Right Click > Center on Aircraft. Put a marker for the antenna Slewed to the rightmost antenna and put in another marker Drew an Exclusion Rectangle to cover both markers with a bit to spare - making sure to cover the middle one. They are pretty much in line Closed FSX Removed my temp object from ADE Compiled the airport Started FSX and the antenna are gone